Fate Grand Order Party Leader
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Fate/Grand Order is an RPG for Android and iOS platforms which lets players take on the role of a fledgling master on a quest to save time and space. It’s great fun, but with a few prerequisites.
Fate/stay night is a visual novel about a mystic battle with legendary heroes from across time for a Holy Grail. The game debuted in 2004 and thanks to its popularity has gone on to spawn sequels, manga and novels, a few anime series, and a new mobile game.
The story of Fate/Grand Order takes place in a distant future where you play the part of a young candidate in a research facility aimed at preserving humanity and that has developed a time travel technology that allows them to send people to various points in time. After an accident kills almost every other candidate, you are caught in the facility’s time travel device and sent to the Japanese city of Fuyuki in 2004.
Fate Grand Order Episode 1
Right off the bat, the game has a bit of an entry hurdle in that if you are unfamiliar with the Fate series, there are a lot of concepts and terms that, while the game does make a bit of an effort to explain, will be for the most part alien to newcomers. There are also several characters whose mere presence in the game is a spoiler for previously released games in the series. However, the hurdle isn’t insanely high for a dedicated otaku and watching a couple of prettydamndecent series should set you up with the necessary lore.
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The game is labeled as an RPG, but it’s essentially an RPG in the way Final Fantasy Record Keeper or Mobius Final Fantasy are RPGs—i.e., lots and lots of combat. However, unlike the previously mentioned games, Fate/Grand Order is based on a property that started out as a visual novel, so there is a strong emphasis on story and plot development. In between battles, there are event scenes that can range in length from brief quips between characters to lengthy conversations with massive amounts of text. The game is also currently only available in Japanese so unless you understand enough to be able to navigate a fully Japanese visual novel, you may be in for an uphill battle.
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While story is important, the meat of the game is the combat, and that’s where the game shines. Players create a deck of up to five servants with two serving as the main combat team and three in reserve. For a third member in your main combat team, you can select from friends or other random players—most of whom, at the initial stages of the game, will have servants frustratingly far more powerful than yours.
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In combat, you are given a selection of five random command cards to choose from. The cards determine which character will attack and what kind of attack they will do. There are three kinds of attacks: Buster, Quick, and Arts. Buster is you aggressive attack that will do extra damage. Quick attacks are weaker, but drop critical stars which increase the chances for a critical hit the next turn. Arts is a normal attack that fills a servant’s Noble Phantasm (NP) gauge. When a servant’s NP gauge reaches 100% or more, they can execute powerful attacks that have various added effects. Selecting three of a kind of command gives an added bonus to whatever kind of command was selected. Selecting three commands all with the same character on them will give that character an extra attack.
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Characters also have skills that can be used for beneficial effects as well as your own skills that can be used to aid your servants.
One of the biggest draws of the game are the various servants—famous, notorious, and infamous heroes from throughout time, assigned one of seven classes (although there are some exceptions). From characters from the original game like Hercules and Kojiro Sasaki, to original characters, part of the fun is seeing what historical figures will be assigned what classes, how powerful they are, and how they have been reimagined/redesigned for the game.
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One somewhat difficult aspect of the game is that your servants do not gain experience from battles. Rather, you can obtain experience cards through various means that are used to level up your servants. What this means is that the servant you use all the time may not necessarily be the one that gets stronger. This somewhat manual method of leveling can seem a little awkward at first, but once you get used to it, it opens up another level of strategy in what daily side missions to pursue and also allow you to level up weaker servants you want to use later.
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Fate Grand Order Walkthrough
Currently, there are only three story chapters available—the 2004 prologue, the first chapter that takes place in the year 1431 A.D. in France, and the second chapter that takes place in the year 60 A.D. Rome—with more on the way. While it may not seem like much, considering the hefty amount of story dialogue, there is quite a lot to get through before you will run out of story missions. I started the game back in late August and I’ve only recently cleared the second chapter. Aside from the story, there are individual servant missions and daily missions, some of which require fairly high level servants to clear, which means a lot of leveling is necessary. Plus, you never know when you may get a servant that strikes your fancy that you’ll want to level up to have in your main combat team.
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The game is free to play, which means there are payable elements. There are two tiers of summons, the second has a chance of drawing the really rare and powerful servants, but requires gems that you obtain at a very slow pace. There is also a stamina bar that limits how much you can play in a single sitting. It’s annoying, but that is essentially the price one pays for a freemium game.
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From light-hearted but tactical gameplay to a story that is an entertaining romp in the Fate/stay night world, Fate/Grand Order sits in a rather peculiar spot in between your casual, time-killing kind of game and a solid engaging time-investment. It is definitely a game for fans. The combat is enjoyable but will probably be monotonous to people unfamiliar with the Fate series, while fans probably won’t be able to get enough of using their favorite servants to unleash cans of whoopass against enemies with their Noble Phantasms. While there is a hurdle for entry, if you’re willing to take the entry course or are already a fan, Fate/Grand Order is an enjoyable expansive chapter to the Fate world.
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Fate/Grand Order is currently available for iOS and Android platforms in Japanese. The is currently no word on an English version.
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Fate/Grand Order is a mobile game that combines traditional turn-based RPG battles with a Card system. There are several characters, or Servants, you can choose from -- all with their own affinity, skills, and stats. There is a lot to know about this game if you are just getting started, but I'll make it easier for you.
Party Setup and Class Affinities
The first thing you want to get down is how to set up your party, and what should should look for when deciding. You can set a total of 5 Servants in your party: 2 starting members and 3 sub members. The 3rd starting slot is for a temporary support Servant you choose each battle.
Each servant costs a certain number of points to put in your party, and there is a cap on how many you can have. The higher the quality, the higher the cost.
The 2 starting members and support member will begin battle first. The sub members will only join once a starting member loses all their health. Each time a member in combat dies, it will be replaced by a Sub member until nobody is left.
There are a variety of Servants you obtain, and you should level each Class type so you can bring in one that is strong against a current enemy, or take out those that are weak to them.
Class Affinities
There are at least 9 class affinities in the game. You can view 8 of them by clicking on the 'See Info' tab when you are setting up your party. You can also view during battle by selecting 'Battle Info'. The Ruler affinity is not shown in that section.
When an Affinity is strong against another type, it means it will deal more damage to them and take less damage from them. If they are weak, they will take more damage from them and deal less damage to them.
Affinities are as follows:
- Archer: Strong against Saber, weak to Lancer
- Saber: Strong against Lancer, weak to Archer
- Lancer: Strong against Archer, weak to Saber
- Assassin: Strong against Rider, weak to Caster
- Rider: Strong against Caster, weak to Assassin
- Caster: Strong against Assassin, weak to Rider
- Berserker: Strong against All types, weak to All types
- Shielder: Neutral to All types
- Ruler: Resists all types except Berserker, Shielder, and Ruler.
Before battles, you can look at the top of the screen during party setup to see the types of enemies you will face. This can help you decide who to bring for that battle.
Servants Skills and Noble Phantasm
Each Servant also has 1 or more skills they can use during battle. Before you select cards to attack, you can use these skills.
There is no limit to how many skills you can use at once, but they all have cooldowns. This means you must wait a certain number of turns before you can use them again.
Each class also has their own passive abilities that are always active when you use them in battle.
Noble Phantasm Download expert choice 11.5 full crack. is your Servant's special attack. You can only perform this attack when your NP gauge is at 100%. You can raise your gauge by attacking with that Servant, or getting attacked.
Card Types
When you fight, you must choose a card type along with the character. There are 3 total card types and they each give a specific bonus.
- Buster: Increases overall damage
- Arts: Increases NP Gauge fill speed
- Quick: Increases Crit Rate next turn
When you use one of these as the first card you attack with, you will get the above bonus. If you use all 3 cards of the same type, you will get an increased Chain bonus.
If you use all 3 cards of the same Servant, you will perform an extra attack at the end. They don't have to be the same type to get this, only the same Servant.
Master Equipment and Skills
As a Master, you control your servants in battle, but it goes beyond that. There are 3 assigned skills you can use during battle, and 3 command spells. You can use these before you attack, just like Servant skills.
Master Skills
- First Aid: Greatly restore one ally's HP.
- Cooldown: 9 turns
- Instant Enhancement: Significantly increase one ally's ATK for 1 turn.
- Cooldown: 15 turns
- Emergency Evade: Apply Evade to 1 ally for 1 turn.
- Cooldown: 15 turns
As your Master level increases, so does your skills.
Command Spells
These are spells that you can only do once or twice a day, depending on which you use. You start with 3 spells, and every time you use one of the abilities below, it takes away 1 or more. You only restore 1 every day.
- Release Noble Phantasm: Increase 1 servant's NP by 100%. Costs 1 spell.
- Repair Spirit Origin: Fully restore 1 servant's HP. Costs 1 spell.
- Restore Spirit Origin: Revive all party members when everyone's incapacitated. Costs 3 spells.
Since you only recover 1 a day, if you use Restore Spirit Origin, you will have to wait a few days before you can do it again.
Enhancement and Customization
You can increase the strength of your servants by enhancing, evolving, fusing, and equipping them.
Servant Enhance
You can enhance a Servant by selecting Enhance from the menu, then Servant. Here you can choose a Servant, then select other servants or EXP materials to increase their level.
Skill and Craft Essence
If you get enough skill materials for a class affinity, you can increase the skill level of 1 of your servant's skills.
Craft Essences are equips you can give your Servants. These will increase their HP, Strength, or both. They also will give an extra effect, such an increased Quick Card effectiveness.
Ascension
When you reached the max level on a Servant, and gathered enough Ascension materials, you can evolve them. This increases their max level and unlocks other skills and character icons.
Noble Phantasm
If you have more than 2 of the same Servant, you can fuse them together to increase the level of their Noble Phantasm. This will make their special attack much stronger.
Extra Tips
Now that you know how all the systems work, here are some tips to help you go further in the game.
Switch Servants Between Attacks Sometimes
If you use the same servant to attack more 2 or 3 times in a row, it will continue to attack the same enemy even if the first attack or 2 killed it.
You can fix this by switching to another Servant for your second or 3rd attack. If one servant defeats an enemy and a new servant attacks, it will automatically switch to a new enemy.
This is useful if you want to use the same servant twice in an attack, but still want to hit more than 1 enemy.
Each Attack Counts as a Turn
Skills that say they last for a certain number of turns means each time that Servant attacks or gets attacked. Keep this in mind when deciding on when to use a skill.
Craft Essences increase the Cost of your party
These give great benefits to your Servants, but they will also make them cost more. If you only have enough to put in your Servants, equipping them will make you go over.
If you don't think you will need your sub members for a battle, you can take them out to give you enough points to equip craft essences.
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That's it for my beginner tips and tricks for Fate Grand Order. Let me know if you have any questions!