01.08.2019

Skyrim Change Spouse Clothes

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< Skyrim: Activities(Redirected from Skyrim:Spouse)
A wedding ceremony

In Skyrim, you have the option of marrying an NPC, regardless of race or gender. To do so, you must complete the quest The Bonds of Matrimony, which involves speaking with Maramal about marriage and wearing an Amulet of Mara which signifies that you are available to be married. Once you have found an NPC who also wishes to be married, and whose disposition towards you is high enough, you can gain their consent to marry you and then attend the wedding ceremony at the Temple of Mara. After the wedding, if you speak with your new spouse, you can determine where they will live. If you own property, your spouse can move in with you; alternatively, if your spouse owns property, you can move in with them. Spouses will provide a variety of benefits after marriage, such as homecooked meals. When you marry, your spouse becomes protected.

Skyrim Dress Wife

  • 1Process
  • 5NPCs available to be married
  • 6Spouse's Merchandise

From what ive seen a charcter will only change cloths if they are better than what they are wearing in terms of armor. You could try enchanting a set of clothes and see if they recognize that as superior to what they are currently wearing, or you could try to give them the foresworn armor. First, aquire the outfit you want your spouse to wear, second, pickpocket everything she is wearing except her boots. Third pickpocket back the outfit you want her to wear. Your spouse should start wearing that outfit if your spouse has at least one of the original parts of the original outfit.

Process[edit]

There are several ways to obtain an Amulet of Mara. The simplest way is to head to the RiftenTemple of Mara and buy one from Maramal for 200 gold, but they will also show up in random loot and at merchants. You receive one during the Book of Love quest, which you keep when completed.

You will not be able to marry anyone until you have spoken to Maramal about marriage, even if you have already obtained an amulet from somewhere else. Maramal can be found in the Temple of Mara, but will initially be found in the Bee and Barb.

When you approach an eligible NPC, they may mention the amulet you are wearing. In order for this option to become available, you must complete their objective. Even if a character is flagged as marriageable, the Radiant AI system may not allow you to marry said character even if you have completed their objective, so it's best to have at least one backup candidate.

You can then ask if they are interested. They will respond and ask if you are interested as well. If you say yes, you can then proceed to marriage. In order to complete the event, you will now need to travel back to the Temple of Mara in Riften and arrange the event. Wait 24 hours and leave the temple then wait for the objective 'Attend your wedding ceremony' to be displayed. Head back into the Temple of Mara and the wedding will begin.

Wedding Ceremony[edit]

The wedding ceremony will begin with Maramal saying, 'Ah here's the blushing bride / proud groom now. Let's begin the ceremony. It was Mara that first gave birth to all of creation and pledged to watch over us as her children. It is from her love of us that we first learned to love one another. It is from this love that we learn that a life lived alone is no life at all. We gather here today, under Mara's loving gaze, to bear witness to the union of two souls in eternal companionship. May they journey forth together in this life and the next, in prosperity and poverty, and in joy and hardship. Do you agree to be bound together, in love, now and forever?'

Your potential spouse will then reply by saying, 'I do. Now and forever.' Maramal will then ask you the same question, where you may choose out of two options:

  • 'I do. Now and forever' : Maramal will then continue on to say, 'Under the authority of Mara, the Divine of Love, I declare this couple to be wed. I present to the two of you with these matching rings, blessed by Mara's divine grace. May they protect each of you in your new life together.'
  • 'Stop the wedding! I can't go through with this' : Maramal will go on to say 'You're just going to walk out on your betrothal? Get out of the temple now!' If you try to speak to the rejected NPC afterwards, they will only say 'Get out of my sight.' Trying to speak with Maramal or any of the guests that attended the wedding ceremony will greet you with 'Just leave.' or 'Get out.'

If you go through with the ceremony, the wedding guests will congratulate you on the wedding. You should talk to your spouse before they leave the temple to discuss living arrangements. They will open up the conversation by saying, 'Married? It doesn't feel like I thought it would, but I'm happy. We're married. I guess we'll need to decide where we're living, won't we? You can always stay with me.' You can then choose either to live at your spouse's house or one of your own houses. This decision can be changed later. In the base game, a spouse will move into any house you own. For Hearthfire houses, you must have built a bed for your spouse. If you have children, you will need to have purchased the children's bedroom, or have built enough beds for them, as appropriate for the type of house.

Upon visiting your spouse in whichever house you have chosen, you will be able to ask them about money earned from a store they will have established. Starting the next day, you will be able to collect an accumulating daily income of about 100 gold from your spouse regardless of where he or she resides. In addition, if your spouse has moved into your house with you, he or she will become a merchant, allowing you to buy and sell general items. However, any income your spouse makes from selling items to you does not affect the separate daily 100 gold your spouse makes for you.

Note: If you back out of the wedding, you are able to talk to your jilted fiancé at their default location, where they will greet you with, 'What do you want? There's no words left to say to each other.' You can choose to reply with:

  • 'It was a mistake. Can we start over?' : They will agree to start over, and you will be given a second chance at marriage. Speak to Maramal to arrange your wedding, where he will forgive you and allow you to continue with the ceremony again. You can keep repeating the process several times unless you choose to go through with the wedding or choose the option below.
  • 'I never loved you anyway.' : This will mean that you can never marry that specific NPC again as that NPC will start to dislike you. You can marry another eligible NPC after they express interest.

Benefits[edit]

  • A player's spouse will prepare one homecooked meal a day, which will boost health, stamina, and magicka regeneration by 25% for 600 seconds.
    • Note that though there is a unique dialogue option for each spouse character when asked to prepare this meal, the item received will always be the same.
  • Spouses that are also followers can still follow you, and you can still exchange equipment and items with them. They will still prepare meals for you, even if you are away from your home.
  • Your spouse may occasionally surprise you with a gift.
  • Your spouse will set up a store 'somewhere' and earn a cumulative 100 gold or more a day for you.
    • If your spouse moves in with you, they will purchase and sell general goods with you.
    • If your spouse is naturally a merchant, they will buy and sell the same goods they would normally. If not, they will sell miscellaneous goods and seemingly items you leave in their inventory.
    • You don't need to worry about losing items by placing them in your spouse's inventory because they sold them to someone. Like all merchants in the game, they will actually only sell things to you, and not other people.
    • This inventory is randomized and seems to reset once a day (along with the amount of gold your spouse has to offer).
    • Your spouse will not give you additional discounts for being a spouse; prices are still defined by your Speech skill and perks.
  • Sleeping (even for just 1 hour) near your spouse will give you the resting bonus 'Lover's Comfort', allowing skills to be improved 15% faster for eight hours. Note that this can be used in any unowned bed anywhere in Skyrim, including those in caves and other hostile areas, provided there are no enemies around - very useful if your spouse is also a follower.
    • This effect stacks with the Mage, Warrior and Thief stones.
    • This effect does not appear if you have the effect from The Lover Stone active. You can use the Aetherial CrownDG to store the effect of the Lover Stone; if you take the crown off before getting into bed, then put it back on, whatever effect it has stored will stack with 'Lover's Comfort'.
    • This effect (like all other sleeping bonuses) does not work if you're a werewolf.
    • If your spouse is a follower, move into their house first (even if it's actually your house) then into your preferred residence to benefit from 'Lover's Comfort'.

Vampirism[edit]

The Dawnguard add-on allows you to turn your spouse into a vampire as a part of the Volkihar clan quest The Gift. This does not work as normal vampirism does, however, as your spouse will still show up with the Detect Life spell and will not use Vampiric Drain. Also, some spouses will not have glowing orange or red eyes, unlike other vampiric NPCs you will find throughout Skyrim. With the Dragonborn add-on installed, spouses obtain a more bat-like face with a split down the middle of the lip or, in the case of an Argonian, a split across the whole face.

Spouse's Property[edit]

If your spouse has property, you can elect to move in there. Items you place inside their property will not disappear. If you have purchased a house, your spouse may instead be told to move in with you. However, a spouse cannot move into free houses, quest rewards, or faction houses -- only homes which you have purchased. If you have Hearthfire installed, then this includes houses that you have built which have an available bed for your spouse. A spouse's property can be a business property, living property, or both. The property can be anything from an entire house, a single room in a house, or even just a pub/hotel (which they do not actually own), like the Bee and Barb. A spouse's business property may no longer sell items after you move in. If your spouse lives at their own property, they will live normally like before, visiting different places and doing different things. If your spouse moves into your house, they will never leave home, unless they are a follower and you command them. Do note that it may take some time for your spouse to appear at your home, as they actually walk all the way from Riften.

If you do favors for someone, you may normally sleep in their bed and take some of the cheaper items in their house without it counting as theft. However, the more expensive items they own cannot be taken without counting as theft, and expensive items placed in their containers will become their property. Once married, taking things that belong to your spouse and things placed inside containers they own is no longer considered stealing, as long as the items are worth no more than 500 gold each. If their house is normally locked, you need to initially move in to their house to get their key.

The spouse's property may amount to nothing more than a bed. For example, Dravynea the Stoneweaver's home is in Braidwood Inn, but she only owns a bed inside a small room, and she shares that room with others who still live there after you marry her. None of the chests and items in the small room and elsewhere in the inn belong to her. To make the matter even worse, you can already sleep in her bed before marriage after doing her a favor, so getting her property (a bed) after marriage is not a good investment. Renting a room in Braidwood Inn only rents out the master bed for 24 in-game hours, and has no effect on surrounding chests or items. Note that if your spouse shares ownership of a house with someone else before marriage, other people will be living there after marriage even if you elect to move in with them. If a spouse is flagged as a merchant, and there is already someone else that shares the business property with the spouse, your spouse may not be a merchant until that other person (or persons) are dead.

If you are near the beginning of the game and don't have enough money to purchase a house, you can marry someone with a house and use that until you get enough funds of your own. The table below lists the property owned by all available spouses. Almost all spouses own at least a bed.

NPCs available to be married[edit]

  • The blank spaces in Spouse's Property may be incomplete. Please fill in missing information.
  • The blank spaces in other columns are correct and means 'no' or 'none'.
The 'Merchant' column lists only the merchant type for those NPCs who were already merchants prior to marriage.
  • Some entries in this column are marked with an asterisk(*). These merchants share their merchant gold and inventory with another NPC.

These two tables give details on all of the possible spouses, including their race, location, what property they own (if any), ability to follow, merchant type (if already merchant before marriage), training possibilities, and any special prerequisite tasks for that specific marriage prospect. A follower spouse is able to go with you on quests and take orders. Your spouse does not become hostile if you are caught stealing from them, but won't let you steal anymore. The gold they carry is separate from the merchant gold they get from bartering (you can't steal that).

Female NPCs[edit]

NPC NameRaceLocationWife's PropertyFollowerMerchantTrainerConditions for Marriage
Aela the HuntressNordWhiterun (Jorrvaskr)Bed (Jorrvaskr)YesComplete the Companions Questline
AeriNordAnga's MillAeri's HouseNoWork for her by chopping firewood
AnwenRedguardMarkarth (Temple of Dibella)[None]NoComplete The Heart of Dibella
Avrusa SarethiDark ElfSarethi FarmSarethi FarmNoComplete her favor: Smooth Jazbay
Borgakh the Steel HeartOrcMor KhazgurLarak's LonghouseYesConvince her to become a Follower
Brelyna MaryonDark ElfWinterhold (College of Winterhold)Bed (Hall of Attainment)YesComplete her favors in Brelyna's Practice
Camilla ValeriusImperialRiverwood (Riverwood Trader)Riverwood TraderNoGeneral*Complete The Golden Claw
Dravynea the StoneweaverDark ElfKynesgrove (Braidwood Inn)Bed (Braidwood Inn)NoSpellComplete her favor: Dravynea's Frost Salts
Ghorza gra-BagolOrcMarkarth (Blacksmith Shed)[None]NoBlacksmithComplete her favor: Skilled Apprenticeship
GilfreImperialMixwater MillGilfre's HouseNoWork for her by chopping firewood
HilundDBNordThirsk Mead HallBed (Thirsk Mead Hall)NoComplete her favor: Hilund Favor Quest
IonaNordRiften (Honeyside)Bed (Honeyside)YesBecome Thane of the Rift
JenassaDark ElfWhiterun (The Drunken Huntsman)[None]YesHire her at least once
Jordis the Sword-MaidenNordSolitude (Proudspire Manor)Bed (Proudspire Manor)YesBecome Thane of Haafingar
LydiaNordWhiterun (Dragonsreach or Breezehome)Bed (Breezehome)YesComplete Dragon Rising and purchase Breezehome.
Mjoll the LionessNordRiftenAerin's HouseYesComplete Grimsever's Return
MorwenDBNordSkaal VillageMorwen's HouseNoComplete her favor: Skaal Village Dialogue
MuiriBretonMarkarth (The Hag's Cure)The Hag's CureNoApothecary*Complete Mourning Never Comes
  • Player must kill Nilsine as well.
  • Must be proprietor of the store to sell Apothecary merchandise.
Njada StonearmNordWhiterun (Jorrvaskr)[None]YesComplete the Companions Questline
OrlaNordMarkarth (Temple of Dibella)[None]NoComplete The Heart of Dibella
RayyaHFRedguardFalkreath (Jarl's Longhouse)YesBecome Thane of Falkreath
RiaImperialWhiterun (Jorrvaskr)[None]YesComplete the Companions Questline
SennaBretonMarkarth (Temple of Dibella)[None]NoComplete The Heart of Dibella
ShahveeArgonianWindhelm (Argonian Assemblage)[None]NoRetrieve Shahvee's Amulet of Zenithar
SylgjaNordShor's StoneSylgja's HouseNoClothingComplete her favor: Special Delivery
TaarieHigh ElfSolitude (Radiant Raiment)NoClothingInvest in her store.
Temba Wide-ArmNordIvarsteadBed (Vilemyr Inn)NoGeneralComplete her favor: Chop Woodor
Grin and Bear It
Uthgerd the UnbrokenNordWhiterun (The Bannered Mare)Uthgerd's HouseYesChallenge her to a brawl and win
Viola GiordanoImperialWindhelm (Candlehearth Hall)Viola Giordano's HouseNoRat out Revyn Sadri during his favor
YsoldaNordWhiterun (Open Market)Ysolda's HouseNoGeneralBring her one Mammoth Tusk as a favor
Skyrim Change Spouse Clothes

Male NPCs[edit]

NPC NameRaceLocationHusband's PropertyFollowerMerchantTrainerConditions for Marriage
AinethachBretonKarthwastenKarthwasten HallNoClear Sanuarach Mine of mercenaries
Angrenor Once-HonoredNordWindhelm (Candlehearth Hall)NoTake pity by giving him a gold piece
Argis the BulwarkNordMarkarth (Vlindrel Hall)Bed (Vlindrel Hall)YesBecome Thane of the Reach
AthisDark ElfWhiterun (Jorrvaskr)[None]YesComplete the Companions Questline
BalimundNordRiftenThe Scorched HammerNoBlacksmithComplete his favor: Stoking the Flames
BelrandNordSolitude (The Winking Skeever)YesHire him at least once
BenorNordMorthalBed (Morthal Guardhouse)YesChallenge him to a brawl and win
CalderNordWindhelm (Hjerim)Bed (Hjerim)YesBecome Thane of Eastmarch
CosnachBretonMarkarth (Silver-Blood Inn)Bed (Silver-Blood Inn)YesChallenge him to a brawl and win
DerkeethusArgonianDarkwater CrossingYesFind and rescue him
FarkasNordWhiterun (Jorrvaskr)Bed (Jorrvaskr)YesComplete the Companions Questline
FilnjarNordShor's StoneFilnjar's HouseNoBlacksmithComplete Mine or Yours
Gat gro-ShargakhOrcLeft Hand Mine/Kolskeggr MineNoClear Kolskeggr Mine for Pavo Attius
Ghorbash the Iron HandOrcDushnikh YalYesConvince him to become a follower
GregorHFNordHeljarchen Hall[None]YesBecome thane of the Pale(HF)
Halbarn Iron-FurDBNordThirsk Mead HallBed (Thirsk Mead Hall)NoBlacksmithComplete his favor: Halbarn Favor Quest
MarcurioImperialRiften (The Bee and Barb)Bed (The Bee and Barb)YesHire him at least once
Moth gro-BagolOrcMarkarth (Understone Keep)Bed (Understone Keep)NoBlacksmithComplete his favor: Coated in Blood
Octieve SanBretonSolitudeNoComplete his favor: A Few Words..
OmluagBretonMarkarth (Smelter)Bed (The Warrens)NoComplete his favor: A Few Words..
OnmundNordWinterhold (College of Winterhold)Bed (Hall of Attainment)YesComplete his favor: Onmund's Request
Pavo AttiusImperialLeft Hand Mine/Kolskeggr MinePavo's HouseNoClear Kolskeggr Mine for him
PerthBretonSoljund's SinkholeBed (Miner's House)NoClear Soljund's Sinkhole for him
Quintus NavaleImperialWindhelm (The White Phial)NoApothecary*Complete Repairing the Phial
Revyn SadriDark ElfWindhelm (Sadri's Used Wares)Sadri's Used WaresNoGeneralComplete his favor: Plant a stolen item
Roggi Knot-BeardNordKynesgroveYesRetrieve Roggi's Ancestral Shield
Romlyn DrethDark ElfRiften (Black-Briar Meadery)Romlyn Dreth's HouseNoComplete his favor: Under the Table
Scouts-Many-MarshesArgonianWindhelm (Argonian Assemblage)NoComplete his favor: A Few Words..
Sondas DrenimDark ElfDarkwater CrossingNoComplete his favor:Deliver a note
Sorex ViniusImperialSolitude (The Winking Skeever)The Winking SkeeverNoInnkeeper*Complete his favor: Deliver a bottle of rum
StenvarNordWindhelm (Candlehearth Hall)YesHire him at least once
TorvarNordWhiterun (Jorrvaskr)[None]YesComplete the Companions Questline
ValdimarHFNordWindstad ManorYesBecome thane of Hjaalmarch(HF)
VilkasNordWhiterun (Jorrvaskr)Bed (Jorrvaskr)YesComplete the Companions Questline
VorstagNordMarkarth (Silver-Blood Inn)Bed (Silver-Blood Inn)YesHire him at least once
WilhelmNordIvarstead (Vilemyr Inn)NoInnkeeperComplete Lifting the Shroud

Spouse's Merchandise[edit]

The merchandise that your spouse will sell you depends upon whether or not your spouse was originally a merchant and, if so, what type of merchandise they originally sold. In each case, the merchandise is typical of a generic merchant of that type.

All standard merchandise is located in a Merchant Chest; it cannot be pickpocketed or stolen. The merchant chest is restocked every two days. Also, if you buy any items from your spouse, the gold is placed in the merchant chest, not in their personal inventory, meaning you cannot take it back from your spouse, even a follower spouse.

Miscellaneous Merchandise[edit]

CountItemDetails
~1Leveled Jewelry (unenchanted) or Amulet of the DivinesMax 2 (2@25%)
~4Leveled Robes (enchanted)Max 5 (5@75%)
~4Leveled Animal PartsMax 5 (5@75%)
~1Leveled GemsMax 2 (2@25%)
~3Leveled Enchanted JewelryMax 4 (4@75%)
~1Leveled IngotsBest-quality; Max 5 (5@25%)
~3Leveled Ores/CharcoalMax 5 (5@50%)
~8Leveled PotionsMax 15 (15@50%)
~11Leveled Soul Gems (empty and full)Max 15 (15@75%)
~6LockpicksMax 8 (7@75% + 1@100%)
~11Low-level Armor (unenchanted)Max 15 (15@75%)
~19Low-level Arrows (batches of 10)Max 25 (25@75%)
~5Low-level Weapons (unenchanted)Max 7 (7@75%)
1Potion of Cure Disease
~3Random Novice Spell TomesMax 5 (5@50%)
~5TorchesBest-quality; Max 10 (10@50%)
~4Miscellaneous Items (clutter)Max 5 (5@75%)

Apothecary Merchandise[edit]

These are the goods sold if your spouse was originally an apothecary merchant.

CountItemDetails
~11Common IngredientsMax 15 (15@75%)
1Common Recipes
~8Leveled Fortify Skill PotionsMax 10 (10@75%)
~13Leveled Healing PotionsMax 15 (5@100% + 10@75%)
~8Leveled Other PotionsMax 10 (10@75%)
~8Leveled Resist PotionsMax 10 (10@75%)
~8Leveled PoisonsMax 10 (10@75%)
~1Poison RecipesMax 1 (1@50%)
1Potion of Cure Disease
~4Rare IngredientsMax 5 (5@75%)
~1Rare RecipesMax 1 (1@50%)
1Salt Pile
~8Uncommon IngredientsMax 10 (10@75%)

Blacksmith Merchandise[edit]

These are the goods sold if your spouse was originally a blacksmith.

CountItemDetails
1Complete leveled set of heavy armor (unmatched, unenchanted; Ebony is best possible)
1Complete leveled set of light armor (unmatched, unenchanted; Glass is best possible)
1Complete leveled set of weapons (one of each type incl. bow except dagger; unenchanted; Ebony is best possible)
50Iron Arrows
10Iron Ingots
10Leathers
10Leather Strips
~4Leveled Armor (unenchanted)Max 5 (5@75%)
~4Leveled Arrows (batches of 15)Max 5 (5@75%)
~0Leveled Daggers (enchanted)Max 2 (2@15%)
~3Leveled Enchanted ArmorMax 3 (1@100% + 1@75% + 1@75%)
~0Leveled Enchanted JewelryMax 2 (2@15%)
~3Leveled Enchanted WeaponsMax 3 (1@100% + 1@75% + 1@75%)
~4Leveled IngotsMax 5 (5@75%)
~4Leveled Ores/CharcoalMax 5 (5@75%)
~4Leveled Weapons (unenchanted)Max 5 (5@75%)
1Pickaxe
~1Special items (armor or weapons; 33% chance of being enchanted)Max 4 (1@100% + 3@10%)
~19Leather or Leather StripsMax 25 (25@75%)

Innkeeper Merchandise[edit]

These are the goods sold if your spouse was originally an innkeeper.

CountItem
7Random drinks
10Random inn food
1Salt Pile

Spell Merchandise[edit]

These are the goods sold if your spouse was originally a spell merchant.

CountItemDetails
1Complete set of Novice Spell Tomes
1Complete set of Apprentice Spell Tomes
5Random Adept Spell TomesOnly if PC's skill level is high enough[verification needed]
~4Leveled Robes (enchanted)Max 5 (5@75%)
~5Leveled ScrollsMax 6 (6@75%)
~8Leveled Soul Gems (empty and full)Max 10 (10@75%)

Related Quests[edit]

  • The Bonds of Matrimony: Find someone in Skyrim to marry.
  • The GiftDG: Turn your spouse into a creature of the night.
  • Bandit AttackHF: Rescue your beloved from kidnappers. (radiant)

Achievements[edit]

Marriage allows you to unlock one achievement:

  • Married (10 points/Bronze) — Get married

Notes[edit]

  • There are no Khajiit, Bosmer, male Redguard or male Altmer characters that you can marry (without using console commands on the PC version of the game).
  • Maramal says to meet back 'tomorrow, from dawn til dusk'. Technically this is incorrect; he will conduct the ceremony any time after midnight, provided a whole number of hours has passed since you asked him to conduct the ceremony. So, if you ask him to conduct the ceremony at 11:59 p.m., he will offer to conduct it a mere one hour later, at 12:59 a.m.
  • Certain quest paths and character interactions can make the disposition quests for some potential spouses permanently unavailable. If you wish to get married to a specific character, do so as early as possible to minimize the risk of this. Additionally, most disposition quests are in a radiant group with similar quests, only one of which can be active at a time, so doing a favor for someone else may make your intended's quest unavailable until you complete the 'blocking' errand.
  • There are only a few female spouse followers that can be turned into vampires with the Dawnguard add-on installed, such as Uthgerd the Unbroken and any female houscarl.
  • If you are not sure what property a spouse has before marrying them, you can follow them and find out where they usually sleep at night. If they always stay in the same bed, that is usually their property. Next, check if the chests and items near the bed are named in red, indicating that to take from them is stealing. Do the favors or quests required by the potential spouse and check the chests and items near the bed again. If they change from red to non-red, then those items are your spouse's property. Note that some items owned by the potential spouse may not change to non-red until after marriage. Any items that change from red to non-red in your spouse's house after marriage belong to your spouse. Likewise, any items still red after marriage never belonged to your spouse. The same procedure can be used to verify bed ownership. A spouse can own an entire house or just part of it, especially if they live with other people before marriage. Special care should be taken with chests, as chests may be owned by other members of the house. A chest owned by your spouse after marriage is a safe place to put items, whether you move in or not.
    • On console versions, the chest at the foot of Sylgja's bed is NOT safe storage for her spouse, though it seems she owns the entire property herself.
  • Special care should be taken in determining what property is actually owned by your spouse. Being considered a friend after doing favors for them allows you to take items from where they live without stealing, but that does not mean the spouse owns the whole house. If you are not sure if your spouse owns a house or not, simply put items in chests inside the house AFTER marriage and after you have moved in. If your items disappear after a while, then your spouse probably only owns a bed, not the whole house. You can put items in different areas of the house (and inside chests) to determine the extent of the property owned by your spouse. Killing other members living in a business property will usually trigger your spouse to be the default merchant listed, to verify whether they are actually selling the stuff listed.
  • If you kill the other merchant or merchants of a business so that your future spouse can become a merchant themselves, they may not give you the marriage dialog to start the marriage. This happens for Camilla Valerius and Muiri.
  • If you decide to store stolen items in your or your spouse's home, some spouses will alert the guards if they see you take the items. This does not apply to stolen items in a container.
  • If Hearthfire is installed and you have children, your spouse will mention that you will need room for them somewhere after getting married.
  • Steps to re-marry using console commands:
    • Select spouse.
    • Enter the following console commands:
      • removefac 51596
      • player.removefac C6472
      • resetquest 74793
      • resetquest 21382
      • setstage 74793 10
    • Wait for 24 hours.
    • Then proceed to marry as normal.
  • Sometimes the steps listed above won't work, but you can also try the following:
    • Open the command console.
    • Type resetquest RelationshipMarriage.
    • Drop the Amulet of Mara from your inventory.
    • Go to Riften and talk to Maramal. He will start the quest from scratch.
    • It's possible that this doesn't work the first time you try it, and you may have to reload the game.
    • Also, make sure you don't talk to Maramal before you dropped the Amulet of Mara.
  • If your spouse becomes a Blade (either before or after marriage), then your spouse's home moves to Sky Haven Temple, although you can still move your spouse to a house you own. See Rebuilding the Blades for details.
  • It is possible that if you married someone who was already the object of someone's affections (for example, Camilla Valerius), their former lovers may track you down and attack you.
  • If the player used the following solutions on a spouse that was a merchant they will have to use the console to reinstate it.
    • Select spouse
    • addfac 51596 0

Bugs[edit]

  • If one of your followers dies before the marriage can take place, their body will turn up at the temple, causing you to fail the wedding ceremony mini-mission. The priests will then ask you to leave, and the bride or groom will storm off, angry. You can make amends by leaving a short cool down period of a couple of hours, and then going and apologizing to Maramal and then your potential spouse. The wedding will take place the following day at the same time. To avoid failing the quest a second time, drag (or use unrelenting force to push) the corpse from out the way of the door. If you are using the PC, you can also use the console to resurrect the follower then apologize to avoid a problem.
    • This bug is fixed by version 1.2 of the Official Skyrim Patch.
  • If your spouse dies, you will not be able to remarry.
    • This bug is fixed by version 2.0.4 of the Unofficial Skyrim Patch.
    • It appears that if you resurrect your spouse using the console then they are no longer married to you. You can still buy/sell merchandise, but other spouse dialogue is not available and, if you moved them to your own house, they no longer live there.
  • Although listed as possible marriage options, there have been many reports of some NPCs (Lydia being the most common example) as not having the dialogue required for marriage.
    • This issue has been addressed by version 1.5 of the Official Skyrim Patch; it is unclear if any NPCs other than Lydia are fixed by this patch.
    • This can also be fixed via the console by typing addfac 19809 1 after clicking on the desired NPC. This adds them to the potential marriage options faction.
  • One day you may find your spouse no longer offers you a Homecooked Meal because the dialogue 'Would you mind cooking something for me?' disappears.
    • This can by fixed by remarrying via console (see the how-to in the notes).
  • In most cases the NPC spouse disappears after exiting the Temple of Mara, unless you exit dialogue with Maramal and rush after them before they reach the door. If this happens, you may find your new spouse in the spot where you first met; you can then talk to the person to decide where you'll both live. In some cases, the spouse seems to disappear from the game completely.
    • This is easily solved by using the console command player.moveto (NPC RefID), which will move you to the spouse position.
  • Sometimes after your wedding is scheduled, within a few in-game hours, it may say to attend your wedding even though Maramal said it was supposed to be scheduled for the next day. Because of this, you may fail the mission automatically due to the time being unpredictable and makes your fiance mad, etc. The cause of this is not known, but can be fixed by reloading the last save before you scheduled the wedding. ?
  • A very similar glitch exists that also makes the wedding take place the same day, but does not cause you to fail the mission.
    • When the spouse disappears, the game still treats a spouse as 'alive' even when they have disappeared forever.
    • It is also possible for NPCs who attend your wedding to vanish forever in the aftermath, however this is considerably more rare and seems to only affect Camilla Valerius.
    • Going outside the Temple of Mara and waiting for a day, then re-entering should fix this problem.[verification needed]
  • If you move your spouse directly into your own home, the Lover's Comfort effect may not activate correctly on sleeping. This can be fixed by asking them to move back to their original home (you should get a 'Visit your spouse's house' journal update at this point, if things are working properly) and sleeping there to activate the effect, then telling them you want to move to whichever house you actually want to live in. Alternatively, you can enable Lover's Comfort by using startquest relationshipmarriagefin and setstage relationshipmarriagefin 20 in the console, then either completing the quest as normal or using setstage relationshipmarriagefin 25 (there is no need for the spouse to move into their house, nor to for you to sleep there, so this also works in the event of the Hearthfire bug listed below). Spouses who stayed at inns before marriage may not actually sleep in those places, but Lover's Comfort should activate if you pay to spend a night at that inn.
    • This is especially broken if you marry your Housecarl. Telling e.g. Jordis that you should live in your house in Solitude will not fix this bug: you have to use the conversation option for 'their' house, even though it's the same place.
    • If you have Hearthfire installed, and have one or two adopted children before getting married, you will not have a conversation option to stay at your spouse's home, even if you are marrying a housecarl of a house which has children's bedrooms installed in it.
  • If you ask your spouse to move into a house with you, any items that you have stored in the house could disappear and show up under your spouse's Sale option. You will have to buy the items to reclaim them if they are lost. ?
    • It appears that Speech is not a modifier for buying items from your spouse. You will be required to buy the items at full price if you want them back.
  • With Hearthfire if your spouse is kidnapped they will start to walk backwards (as a follower) will not attack. ?
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Marriage&oldid=1975730'
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Want to Change your Character's Name and Appearance in Skyrim?

Important:You can only change your character's appearance and name if you have the PC version of Skyrim.

With all of the character customization options that you get with Skyrim, it's easy to go overboard and choose an appearance for your character that's exciting at first, but then quickly loses its appeal.

If you've already invested dozens of hours in your character, earned a ton of gold, and completed numerous quests, it's not surprising if you don't want to go back and do it all over again with a new character just to change the way you look. Fortunately, there is a way to change your character's name and appearance later in the game by using the console. Read on to learn how.

Note: You can also use this to change your sex if you want, just don't change your race! (See the notes later on.)

Before we begin, don't forget the number one rule of modding: Always make a new save before making any changes to your character's appearance or name, like you should for all console changes. This will allow you to revert to a working saved game if for some reason changing your character causes any problems.

To change your character's appearance:

  1. Open the console by pressing '~', which is located in the top left corner of standard North American keyboards.
  2. Type showracemenuin the console and hit Enter. This will pull up the character creation screen that you first came across when you initially created your character.
  3. Press the '~' again to close the console so that you can start making changes.
  4. You can change anything about your character's appearance, including the gender. Avoid changing the race, though, as it may mess up your stats. (More on this below.) When you are done, just select 'Done.'
  5. You will be prompted to re-enter your character's name and the game will resume.

To change your character's name:

Skyrim Change Spouse Clothes
  1. If you just want to change your character's name, you don't have to make any changes to your appearance, just select 'Done' and type your new name.

Warning: Changing Your Race Changes Your Stats

If you change your character's race, your stats will change as well. This is because each race in Skyrim has different strengths and weaknesses—these are reflected in the different starting levels in different skills. Therefore changing your race should, in theory, change your skill levels because your old racial modifiers will be removed and your new racial modifiers will be applied. However, this isn't the case. Instead, changing your race may result in the following:

  1. Mismatched experience and skill levels. Unfortunately, the game doesn't automatically allocate your previous experience with the same skills that you've built up while playing, so your new skill levels won't match the levels you had before. In fact, it seems to just sort of dump all of your experience into Destruction and Restoration (at least in all my attempts.)
  2. Rebalancing your stats and changing levels. Even worse, it affects more than your skill levels. Changing your race also leads to the effect of either rebalancing your Magicka, Health, and Stamina stats by setting them as all equal, or it'll set them all to 100. The changes to your skills may also result in your level changing as well.
  3. Losing particular racial powers. Changing your race may also cause you to lose the racial power you had when you started the game, but won't necessarily add the racial power for your new race.

All in all, changing your race using showracemenu is a bad idea.

Using SetRace and SetPlayerRace to Change Your Race

Can you change your race without using showracemenu? You can use the console commands setraceraceId or setplayerrace raceId (you need to change raceId to the ID of the race, like ImperialRace or KhajiitRace, etc.) to change your character's race. However this has the unfortunate side effect of causing the game to forget where your head texture is located: the next time you load the game, your head will be missing!

Therefore, there is no known way to permanently alter your character's race without causing a bug of some sort.

The weight slider allows you to adjust your character's build, but it doesn't give you any control over the character's size. If you want to make your character taller or shorter, therefore, you have to use the console.

To change your character's size:

  1. Open the console '~' and type: player.setscalex.x (where x.x is the scale you would like your character to be set at—for example, setting your character's scale to 0.98 will make them a little smaller, and 1.02 will make them a little taller. The default is 1.0.)
  2. Type '~' again to close the console when you're done.
  3. You can check the current scale of your character by typing player.getscale (you don't need to provide a number.)

Note: Don't go crazy with these settings because it's very easy to blow your character way out of proportion. (Unless, of course, that's what you want to do.) Usually adjusting them by .2 or .3 is enough to get the effect you're looking for. If you make your character too small or too big, you may run into gameplay issues. (For example, I set one character to 0.5 and after a couple of minutes they started to run really slowly.)

As always, use console commands at your own risk.

Play as a Non-Player Character

In response to a number of requests, I've started uploading screenshots of the slider settings for various NPCs from Skyrim.

You can use these settings to make your character look like another character from the game (tweaking them however you like, of course) or, if you're a PC gamer, use the plugins or save files I've created to play as one of these characters 'out of the box.'

If you have any special requests, just shoot me an email or comment below.

  • Sorry..I can't remember..I went to a pgae that had a listing of all in-game characters that you could download and play as..I can't recall how I got there or the page..would somebody please give me the URL to get there.

  • I just wanted to add that as far as appearance goes, you can still change your characterif you play on consoles, but not your race or name. Just go to the Ragged Flagon and pay the creepy lady on the bench by the water 1,000 Septims. You can change your appearance as many times as you like that way, but if you are a vampire or werewolf she will not allow you to do it.

  • xbox360 and ps3 u just go to riften near thieves guild and talk to the altmer lady

  • For XBox 360:

    1. Copy profile and gamesave from 360 to flash drive

    2. On the PC extract the gamesave with Modio or Horizon

    3. Get your gamesave which should be a .exs

    4. Change the extension to a .ess

    5. Load the .ess file on Skyrim for PC

    6. Follow the tutorial

    7. Save the game

    8. Get the .ess file and change back to a .exs

    9. Inject to flash drive with Mod

  • I use the same character appearance I use in Saints row IV (to do this, I needed mods), so is unlikely i will grow sick of him. I will edit him more to make him match, or at least to make him closer to his saints row counterpart (I already succeeded for most part)

  • Had a wood elf character, I changed his height only by 1.075, and one of the shop owners in Skyrim referred to me as a nord..

  • This one is very pleased with your insights, friend. May your path lead you to warm sands.

  • wow, this is very helpful! now I don't have to start all the training again just to change my character hair. thank you so much for sharing this

  • When I did it and tried to change my name, it showed some weird code(like ,1000140 or something) and wouldn't let me back out.

  • They really do need to add a change character appearance option into the game.

  • It really rox

  • @Justin D on my ps3 it only shows the last 4 times I've saved so how do i change my character, I'm so far into the game i don't want to start over. I'm just wondering how to change my character?

  • I should have clarified, but this glitch was tested and replicated succesfully on the Xbox 360, current with Skyrim's latest patch as of 02/08/12

  • Alright, I can do Justin D's glitch with a 100% success rate. I actually ran into it by myself by accident, and it took me quite awhile to replicate the bug. Justin is on the right track, but he's missing a few crucial steps. This is what MUST be done, and I tested it for days.

    1. Preset has to be the same, as Justin said

    2. Weight has to be the same, as Justin said

    3. Sex, race, and preset, as Justin said

    Now for what Justin DIDN'T say

    4. All facial 'types' must match the base model. For example, you have the second nose selected for the character you want to edit. To re-edit him, you HAVE to select the SAME nose type or the glitch will not work.This goes for colors, too, and hair and facial hair styles. Make EVERYTHING match, but do NOT worry about the proportion sliders. Like the nose example, it has to be the same 'type', but you can shape it however you want with the proportion sliders.

    5. Eye color MUST be the same

    6. Scars must match. If they are present. I tested this and I found that ADDING a scar will cause the glitch to fail, but adding warpaint CAN be done. I do not know why.

    7. Even the minute details MUST match. Even mouth type, but colors as well. This includes lip color, eyeliner, and any eye shadow, etc

    And bam, those are the missing keys to the puzzle. Obviously, due to everything needing to macth, the glitch isn't too terrible useful except to maybe give your guy minor tweaks. Say you made his eyes up a bit to high, you can lower them, or trim down his nose or adjust his jawline, etc. You cannot give him a haircut or add scars, but you CAN add warpaint.

    Final detail: The game uses your original base model for any modification. Transforming into a werewolf and back will reset your face to what it was when you first made him, and becoming a vampire will do the same.

    Conclusion: You can tweak the face, but ultimately, only gonna be useful for the really nit picky or for those who wanna try out new warpaint. WHIIIICHHHH in and of itself is actually kinda cool. I did not test if removing the warpaint is possible. The change is permanent, and can only be undone by becoming a vamp/werewolf, OR loading your previous save on a separate memory unit (flash drive), then loading your your other save again after will change him back if you screwed up. Keep in mind the change will affect ALL of your saves with that character, even if the image on the save doesn't reflect the changes. So don't freak out, it's still easily reversible, and if you don't have a flashdrive, vampirism is easily cured and can be contracted endlessly. And yeah, the guy that does the ritual is immortal and can't die, and if your a werewolf, transform ONCE and back again and your golden. Enjoy

  • An excellent article - thanks so much!

  • What type of Hide Armour is that? Prototype 2 free download.

  • Justin, On Xbox if we do what you said with the glitch can we then load back to where we were currently playing with our new appearance or would we have to start completely over?

  • Interestingly enough your perks remain after changing your race with showracemenu. Fortunately i can now increase once more my levels sky high with blacksmithing (which in my case was reset). Archery is way too high though. Anyway it seems interesting (thank god i had already made the damn dragon armor).

  • Haha, don't lose your head over it. xD Still laughing.. Heeehhhh..

  • The trick to using Showracemenu bug free is not to switch to a diff race or to a preset, if you leave these untouched you should be able to still chance scars, hair, skin tone, etc.TIP- If you see your avatar arms cross, you've changed something and reset the majority of your stats to LVL 1 ranks; and must restart your save.

  • Justin I have tried following your steps but it doesn't seem to work. Can you perhaps make a video, or post a more detailed description of how you got it to work? I think it would be really helpful for all the Xbox 360 owners who have Skyrim. Thanks!

  • I play on Xbox 360 and have found a glitch which allows you to change your appearance on any character. What you must do is:

    1. make a save with the character you want changed

    2. load the first save of the game where you are still the nord prisoner (before you customize your character)

    3. choose the same race, sex, preset, and weight as the character you want to change

    4. once you have done that, you may change the face however you want, DO NOT name your character

    5. load the save you made in step 1.

    Presto! Your character will look like the one you were just making. I've done this twice now in a row and it worked perfectly each time as long as you start with the same preset and weight. May work on PS3, but I don't have one so I cannot confirm.

  • i play on xbox 360, is there anyway to change it on there? cause i hit 'b' on accdent and canceled all of it and i didn't think it was a big deal at the time cause i thought i could change it, but so far i don't think you can:( so do you think there is a way? or they might come out with it in the furture?

  • my advice is to write down all your skill levels, shouts learned, etc. even your health, magicka and stamina levels.. save that for later. Now look online for the way to alter those stats which is 'player.setav (skill) (number value of skill desired)' Write all of these in one text(txt) file, one on each line. It'll be kind of long because you need a line for every skill, your health/magicka/stamina bars and your shouts. I think that's all the stats it will mess up. Once you've saved this as a filename you'll remember (in .txt format) save it in your Skyrim directory in My Computer. Right inside the skyrim folder. Load up the game, go to the character that has the now messed up stats from changing race.. type in the console command 'bat (name of file)' and enter. It will run through all the commands you entered in the text file and bring your character back to what it was before you altered its race. Now, if you ever want to alter your character again, you just load that file up, update it to what you are now before changing.. make your changes, then run that file again. Best workaround I came up with.