11.09.2019

Civ 4 Warlords Vs Beyond The Sword

Civ 4 Warlords Vs Beyond The Sword Average ratng: 3,6/5 8042 reviews
  1. Civ 4 Warlords Vs Beyond The Sword
  2. Civilization 4 Warlords Or Beyond The Sword
  3. Civ Iv Beyond The Sword
  • Warlords v1.00: July 24, 2006 Beyond the Sword v3.13: July 23, 2007 Like all other pages on the main site, the strategy articles can also be printed out nicely for offline viewing, without the logo, ads, and side bars.
  • The first one, entitled Civilization IV: Warlords, was released in the United States on July 24, 2006 and in Europe two days later, on July 26, 2006. The second expansion pack, Civilization IV: Beyond the Sword, was released on July 18, 2007 in the United States and on.

Jan 07, 2009  (except for custom scenarios that specifically don't use them) On that note, there's little reason to play classic Civ 4 or Warlords over Beyond the Sword, since BtS has all of the content of.

Sid Meier's Civilization IV: Beyond the Sword
Basic Information
Video Game
Firaxis Games
2K Games
EULA
Turn-based Strategy
CD-ROM, DVD-ROM, Digital Download
Microsoft Windows and macOS
,
Retail Features
Ratings
Technical Information
Gamebryo
3.19
Retail Minimum Specifications
Operating System(s)
Windows 2000
CPU(s)
1.2 GHz
RAM
256 MB
GPU(s)
DirectX 9.0c-compatible
Hardware T&L Support
Pixel Shader Support

64 MB

9.0c
HDD Space
1.7 GB
Sound
DirectX 9.0c-compatible
Optical Drive
4X DVD-ROM
North American Release Date(s)
Microsoft Windows and macOS
July 23, 2007[1][2]
Australian Release Date(s)
Microsoft Windows and macOS
July 18, 2007[3][4]
British Release Date(s)
Microsoft Windows and macOS
July 20, 2007[5][6]
Awards Changelog Cheats Codes Codex
Compatibility Covers Credits DLC Help
Localization Manifest Modding Patches
Ratings Reviews Screenshots Soundtrack
Videos Walkthrough

Sid Meier's Civilization IV: Beyond the Sword is the second official expansion pack of the turn-based strategyvideo gameSid Meier's Civilization IV.[7] The expansion focuses on adding content to the in-game time periods following the invention of gunpowder, and includes more general content such as 11 new scenarios, 10 new civilizations, and 16 new leaders.[8][9]

  • 1Features
  • 2New content
    • 2.2New scenarios

Features[editedit source]

Overview[editedit source]

  • Corporations: A new gameplay feature, similar to the ‘religion’ one, allows players to create corporations and spread them throughout the world. Each corporation provides benefits in exchange for certain resources.
  • Espionage: Now available much earlier in the game, this expanded feature offers players many new ways to spy on opponents, stir citizen unrest and defend their government’s secrets.
  • Random Events: New random events such as natural disasters, pleas for help, or demands from their citizens will challenge players to overcome obstacles in order for their civilizations to prosper. Random events can also be beneficial, such as scientific breakthroughs or incidents that improve relations with a neighbor.
  • Advanced Starts: When starting the game in any era, this new option allows the player to purchase components for an already-developed nation.
  • Expanded Space Victory: Obtaining a space victory is now more difficult and requires more strategy and decision-making than before.
  • Expanded Diplomatic Victory: It is now possible to achieve diplomatic victories much earlier in the game, and to defy resolutions.
  • New Game Options: Beyond the Sword offers various new game options, like new world-types and the option to play any leader-civilization combination.

Civ 4 Warlords Vs Beyond The Sword

Corporations[editedit source]

Civilization 4 Warlords Or Beyond The Sword

Corporations become available with discovery of the Corporation technology. Each of the seven available Corporations requires a particular type of Great Person, a particular additional technology, and access to particular resources to build the Corporate Headquarters and found that Corporation; each of the seven Corporations can be founded only once per game. Each Corporation consumes specific resources, and supplies alternate resources or benefits in return. The more instances of resources they consume, the more food, production, commerce, or resources they supply. Corporations can be spread like religions (using the Executive unit as a missionary) to other cities, including foreign cities; any city hosting a Corporation branch must pay a maintenance fee for its services, while the owner of the Corporate Headquarters receives bonus gold for each branch.

Players can block foreign corporations from operating in their cities by adopting the Mercantilism civic, and they can block all corporations, even their own, by adopting the State Property civic.

Currently, the following seven Corporations appear in the game. Unlike Religions, the Corporations are not directly based on real-life corporations, but some of the options are clear references to real companies such as General Mills or Standard Oil:

  • Standard Ethanol Company[10] offers the player, after the use of a Great Scientist to build its headquarters,[11] the possibility to provide oil in exchange for corn, sugar, or rice.
  • Cereal Mills[10][12] provides additional food for a city in the form of cereal, in exchange for corn, rice, or wheat. The player can build its headquarters with a Great Merchant.[11]
  • Creative Constructions[13] provides extra production and culture in exchange for obsolete strategic resources like iron, copper, stone, or marble. A Great Engineer can create a Creative Constructions headquarters.[14]
  • Aluminum, Co.[13] provides Aluminum in exchange for Coal. Its headquarters can be created with a Great Scientist.[14]
  • Civilized Jewelers requires the Mass Media tech [11] and needs a Great Artist to create its headquarters. The corporation consumes gold, silver or gems to generate treasury income and culture.[14]
  • Mining Inc. corporation's headquarters can be built with a Great Engineer.[15] It consumes Coal, Iron, Copper, Gold or Silver and increases a city's production.
  • Sid's Sushi Co. requires the discovering of the Medicine tech[11] and the use of a Great Merchant to build its headquarters. This corporation uses Fish, Crabs, Clam or Rice to provide extra food and culture to cities. This corporation is named for Sid Meier,[14] creator of the Civilization series.

Espionage[editedit source]

Espionage's importance in Civilization IV has been raised to compare with that of scientific research, culture, income from taxes, etc. The new espionage slider allows the player to divert part of their income towards espionage activities against other civilizations. Once the player has reached certain thresholds of espionage investment, the player starts gaining some automatic intelligence benefits over rival civilizations.

The player can also send Spy units into foreign territory to gather further intelligence and to perform various missions of destruction and propaganda. Their role is a bit different, because spies are now invisible to all units, save for other spies.[16]Great Spies are born in cities, like other Great Persons. Great Spies can perform typical functions like serving as a Specialist, starting a Golden Age, or building a unique building. Their special function allows them to infiltrate enemy cities, giving the player significant advantage in espionage against that civilization. Just like other Great Persons, they have unique names, and their appearance changes accordingly to the time period, e.g., a Great Spy in the ancient era shows up as a ninja, just as the Industrial-Age Great Spy appears as a tuxedo-sporting James Bond-style unit, complete with similar thematic music once a mission is performed.[17]

Conversely, espionage has become somewhat of a hindrance in the pursuit of normal diplomatic victories. The act of catching opposing AI controlled spies will devastate your diplomatic relations with those players forcing you into a negative relationship that you cannot recover from. Even a friendly AI could potentially have a hidden -10 points from captured spies that will never allow a diplomatic victory, even through rampant generosity of resources, technology, gold, and all other attempts to negate the immense negative statistic. (This can be tested by saving an in-progress player vs CPU game and continuing it with players in place of the AI.)

Random events[editedit source]

The Beyond the Sword expansion reintroduces Sim City- and Alpha Centauri-style random events from the original Sid Meier's Civilization game, which can cause the game to swing in the player's favor or present another obstacle the player must overcome. There are more than a hundred of these events, including natural disasters, such as earthquakes that can destroy buildings, and diplomatic marriages that might suddenly turn two former rivals into friends. Together these new events give each game a completely unique flavor.[18] In addition, each game offers players the opportunity for rewards through the completion of special events in the form of missions ('quests').[19]

Some examples of Random Events in the game include:

Civ 4 Warlords Vs Beyond The Sword
  • Tsunamis[20]
  • Floods[20]
  • Discovery of new resources[20]
  • Earthquakes[21]
  • Diplomatic marriages[20]
  • Plea of help from another civilization[20]
  • Unexpected demands from citizens[20]
  • Bermuda Triangle accidents

Advanced starts[editedit source]

Advanced Starts are a pre-game setup phase players use to purchase cities, improvements, buildings, technologies, and units. It works in both single-player and multi-player. The player decides what to purchase and where to place it. When everyone is done, the game starts with players controlling relatively balanced, advanced empires with a working infrastructure. This mechanism is ideal for those who want to jump right in and experience a balanced game in a further era, without having to start it from the stone age.

Expanded Space Victory[editedit source]

To acquire a Space Victory, the game now requires the player's spaceship to reach Alpha Centauri, rather than simply launch. It is now also possible to build spaceships that fly faster than those of other civilizations, so that a player can achieve Space Victory, even if they finished building a spaceship after a competitor.

Expanded Diplomatic Victory[editedit source]

Civ 4 Warlords Vs Beyond The Sword

The new Apostolic Palace wonder allows the player to win an early diplomatic victory, centuries before the United Nations is due to make its appearance. The wonder is tied to the state religion of the player who built it. Depending on the influence of the Palace's religion on their civilization, players get votes to cast on decrees like holy wars, trade embargoes, or peace enforcement. It is later rebuffed by Communism and made obsolete by Mass Media. At this point, the more modern United Nations takes over many of its functions.[22]

New game options[editedit source]

The expansion offers various new world-types and game options. The player will have the option to play as any leader-civilization combination, therefore allowing 'what-if' possibilities. Also, a new feature is the option to only trade away player researched technologies. Finally players can choose the religions founded by specific technologies, so that the same religions will not be dominant in every game.[23]

Sword

New content[editedit source]

New content includes:

  • 10 new civilizations and leaders (Babylonia, Byzantine Empire, Ethiopian Empire, Holy Roman Empire, Khmer Empire, the Mayans, Native Americans, Netherlands, Portugal and Sumer)
  • 6 new leaders for existing civilizations (Abe Lincoln, de Gaulle, Boudica, Darius I, Suleiman the Magnificent and Pericles).
  • 25 new units, 18 buildings and new technologies added primarily to the late game.[20]
  • 11 new scenarios.[9]
  • 6 new Wonders of the World.
  • New diplomatic resolutions through the United Nations.
Thus, this is how the Civilization IV final roster looks:
CivilizationUnique UnitUnique Building (added in Warlords)Leader/sCapital
AmericanNavy SEALMallWashington, Lincoln, RooseveltWashington
ArabianCamel ArcherMadrassaSaladinMecca
AztecJaguarSacrificial AltarMontezumaTenochtitlan
BabylonianBowmanGardenHammurabiBabylon
ByzantineCataphractHippodromeJustinianConstantinople
CarthaginianNumidian MercenaryCothonHannibalCarthage
CeltsGallic SwordsmanDunBrennus, BoudicaBibracte
ChineseCho-Ko-NuPavilionQin Shi Huang, Mao Zedong, Taizong (in the Chinese version)Beijing
DutchEast IndiamanDikeWillem van OranjeAmsterdam
EgyptianWar ChariotObeliskHatshepsut, Ramesses IIThebes
EnglishRedcoatStock ExchangeElizabeth, Victoria, ChurchillLondon
EthiopianOromo WarriorSteleZara YaqobAksum
FrenchMusketeerSalonLouis XIV, Napoleon, De GaulleParis
GermansPanzerAssembly PlantFrederick, BismarckBerlin
GreekPhalanxOdeonAlexander, PericlesAthens
Holy RomanLandsknechtRathausCharlemagneAachen
IncanQuechuaTerraceHuayna CapacCuzco
IndiansFast WorkerMausoleumAsoka, GandhiDelhi
JapaneseSamuraiShale PlantTokugawaKyoto
KhmerBallista ElephantBaraySuryavarman IIYasodharapura
KoreanHwachaSeowonWang KonSeoul
MalineseSkirmisherMintMansa MusaTimbuktu
MayanHolkanBall CourtPacal IIMutal
MongolianKeshikGerGenghis Khan, Kublai KhanKarakorum
Native AmericanDog SoldierTotem PoleSitting BullCahokia
OttomanJanissaryHammamMehmed II, SuleimanIstanbul
PersiansImmortalApothecaryCyrus II, Darius IPersepolis
PortugueseCarrackFeitoriaJoao IILisbon
RomanPraetorianForumJulius Caesar, Augustus CaesarRome
RussianCossackResearch InstitutePeter, Catherine, StalinMoscow
SpanishConquistadorCitadelIsabellaMadrid
SumerianVultureZigguratGilgameshUruk
VikingBerserkerTrading PostRagnarNidaros
ZuluImpiIkhandaShakaUlundi

General changes[editedit source]

Civ Iv Beyond The Sword

  • Improvements in AI (Artificial Intelligence) for harder games across all difficulty levels. The AI player will attempt more ways to win than before. It is also better at warfare (particularly naval operations) and economic management.[24]
  • Early-game units now have different regional art styles and motifs.
  • On-map ocean trade routes that enhance the importance of the navy[25]
  • Colonies can split off from their motherland to form new civilizations[26]
  • The foreign advisory screen has been overhauled.[24]
  • Beyond the Sword includes some material from the previous Warlords expansion pack, specifically the core game features, but not the Warlords scenarios.[24]

New scenarios[editedit source]

The expansion delivered 11 new scenarios. Some were developed by the fan community,[9] and were critically well received.[27] The following scenarios are included.[19][28][29][30][31]

Afterworld[editedit source]

This single player scenario was designed by Firaxis' Tim McCracken featuring a Science fiction/Horror/Role Playing Game theme where a team of 'Gravebringers' are sent to a world inhabited by human robots to retrieve research. In this squad based tactical scenario the player must fight against zombies and the undead. This scenario is also unusual in that it does not contain many aspects of Civilization IV like leaders, cities or technologies.[19][32]

Broken Star[editedit source]

Russia is divided, and a civil war is coming. To unite the Motherland the player may purchase military units from the U.S. or promotion upgrades from the Chinese Black Market; conscript the Russian people or bribe enemy forces; or even deploy the ultimate in doomsday weaponry, the nuclear bomb.[19]

Charlemagne's Wars[editedit source]

This scenario is based on the wars fought by Frankish king and later emperor Charlemagne in Europe during the late eighth and early ninth centuries. The scenario introduces a bevy of Medieval units such as the Mounted infantry and Supply Train. Players gain favor from Rome by spreading Christianity and destroying Islam. When a player gains enough favor he/she may be rewarded with the powerful Papal Pikeman [33]

CIV Defense[editedit source]

In CIV Defense, Civilization IV becomes a single player tower defense in which players start with a small amount of cash to buy an advanced start and to get a single city going before the game starts. The player is confronted with 20 waves of enemies who try to capture their cities. Between each wave of attacks, the player receives gold for each city that survives, using it to acquire new units, cities and technologies.[31]

Crossroads of the World![editedit source]

A late medieval age scenario where the player carves out a fortune from the riches of fourteenth-century Africa, Arabia, and Persia. Victory is achieved by trading, betraying, and battling one's way towards control of the Crossroads of the World.[19]

Fall from Heaven: Age of Ice[editedit source]

A plot-heavy fantasy scenario set in the world of Erebus, home of the popular Fall from Heaven public mod[34] and made in cooperation with Firaxis staff and members of the mod team.

The scenario begins 350 years into the Age of Ice. Mulcarn, the God of Winter, reigns and the world is little more than a frozen wasteland ravaged by blizzards. Mankind has lost the knowledge gained during the previous age and has broken into small tribes fighting for survival. The player controls Kylorin, an ageless hero, who needs to recover the pieces of the legendary sword 'The Godslayer', and defeat Mulcarn with it.

Final Frontier[editedit source]

The Final Frontier space scenario adapts Sid Meier's Civilization IV into space with a brand new tech tree, units and terrain. The sides are different extrasolar colonies that have now lost contact with Earth. Over the course of the scenario, clues about what happened to humanity's home planet are revealed. The focus is not on building cities, but colonizing entire star systems.[35]

Gods of Old[editedit source]

Gods of Old is the standard game, based on principles of Sumerian religion. Each of the seven Ancient Sumerian gods in the game has a special ability and can unleash calamities such as earthquakes and floods.[9]

Next War[editedit source]

A futuristic sci-fi scenario with clone armies and mechanized units set in the 2050s C.E.. This scenario is available as an expansion on the Epic game as well as being a standalone scenario.

The World is divided into four huge empires: The Pan-Asiatic People Co-Operative-led by The Glorious Leader (Qin Shi Huang) (China, Japan, Siam and East Russia), America Inc.-led by Mr. Big (George Washington) (North America, Britain, New Zealand and Australia), The Great Southern Empire-led by The Lady (Hatshepsut) (Africa, Middle East and South America) and Europa-led by His Excellency (Alexander the Great) (Europe, Algeria, Turkey and West Russia). You can also build Biological Bombs to destroy other empires and Nuclear bombs to do even more damage.[19][36]

Rhye's and Fall of Civilization[editedit source]

Nearly all standard civilizations available in Beyond the Sword are made available to play in their proper geographic and historical locations. Features such as dynamic historical city names, unique historical victories, and the new stability system enhance both the historical feel and the game play. Scripting of the AI encourages the world to develop in a similar path to real history, yet with an element of unpredictability to keep the game fresh.[19]

World War II: Road to War[editedit source]

Play as the Allies or Axis in the European Theater starting in either 1936 or 1939 or the Pacific Theater starting in 1936 of the Second World War. Some of the countries playable are Germany (Vice Chancellor Von Papen), Japan (Admiral Yamamoto), The United States (President Roosevelt), France (De Gaulle), Great Britain (Churchill), and the USSR (Stalin).[19][37]

Modding[editedit source]

In general, with the exception of Final Frontier, the 'external mods' (official mods originally made by users, instead of by Firaxis) had the best reception: 'Rounding out BtS is a selection of mods and scenarios. Some are the best of the mod scene, others Firaxis designs. Sadly for Firaxis, it's the already existing mods that shine - the excellent fantasy-set Fall from Heaven, the intriguing, history-following Rhye's and Fall of Civilizations, and WWII: The Road to War.[38]

For example, Rhye's and Fall of Civilization was called 'one of the most exciting and robust mods you'll ever see for any game' in Yahoo! Games review,[39] and 'a fresh new coat of paint to the core Civilization gameplay' in the Gamespot one.[40] French magazine Cyberstratège reckoned it the best of the scenarios released in Beyond the Sword, assigning the best mark (9 of out 10) among them.[41] Whereas the standard, epic game takes historical civilizations from different eras and locations on the planet and starts them each in 4000 BC on a random map, Rhye's and Fall of Civilization puts the civilizations into their proper time and place in human history. The mod is also notable for the addition of features meant to enhance the historical feel of the game such as a stability system (civs truly can rise and fall), plagues, historical place names, and scripted AI behavior that mirrors real Earth history. An added victory condition, the Historical Victory is also added. This victory requires the player to meet certain conditions that are unique to each civilization, for example the Americans must not allow European cities in North America by a 1900 and Arabia must spread Islam to 40% of the world in order to win.[42]

Another notable Sid Meier's Civilization IV: Beyond the SwordmodFall From Heaven II was created by the fan-team who were involved in developing the scenario Age of Ice. It is set in a dark fantasy world directly after the scenario, at the end of an ice age and the rebirth of civilization. FfH rebalances the game to emphasize warfare with small, enduring groups instead of human waves; adds a magic system with caster units and 'mana' resources; and changes religions and civilizations from being mostly interchangeable to 'wholly different experiences.'[43]

A full-length review in Pelit magazine awarded FfH 92% describing the mod as 'a clump of clichés at first sight' that turns out to be 'the finest fantasy strategy since Master of Magic and the best times of Warlords.' The reviewer further complimented a strong backstory ('for a mod') and an extensive manual and Civilopedia. He criticized technical problems with online multi-player, problems that are largely beyond a mod's capacity to fix, some problems with sound and high system requirements.[43]

Sid Meier's Civilization II and Sid Meier's Civilization III both included popular World War II scenarios and Sid Meier's Civilization IV is no exception; the Beyond the Sword expansion introduces a fan-created mod, The Road to War. The Road to War offers three variants - Pacific 1936, Europe 1936, and Europe 1939 - as well as a host of different scenario-specific units. [44]

Development[editedit source]

Reception[editedit source]

Hyper's Dirk Watch commends the game for being 'addictive and its brilliant diplomatic additions'.[45]

References[editedit source]

  1. 04:32 PM (2008-04-04). Civilization IV Fanatics' Center: Civ4 Beyond the Sword Info Center. Civfanatics.com. Retrieved on 2009-12-14
  2. Civilization 4: Beyond the Sword (Add-On): Games. Amazon.de. Retrieved on 2009-12-14
  3. 04:32 PM (2008-04-04). Civilization IV Fanatics' Center: Civ4 Beyond the Sword Info Center. Civfanatics.com. Retrieved on 2009-12-14
  4. Civilization 4: Beyond the Sword (Add-On): Games. Amazon.de. Retrieved on 2009-12-14
  5. 04:32 PM (2008-04-04). Civilization IV Fanatics' Center: Civ4 Beyond the Sword Info Center. Civfanatics.com. Retrieved on 2009-12-14
  6. Civilization 4: Beyond the Sword (Add-On): Games. Amazon.de. Retrieved on 2009-12-14
  7. Boyes, Emma (2006-07-24). Civilization IV expands - PC News at GameSpot. Gamespot.com. Retrieved on 2009-12-14
  8. Firaxis Games: Games: Sid Meier's Civilization IV: Beyond The Sword. Firaxis.com (2009-07-23). Retrieved on 2009-12-14
  9. 9.09.19.29.3Sid Meier's Civilization IV: Beyond the Sword. 2kgames.com. Retrieved on 2009-12-14
  10. 10.010.1PC Gamer BTS preview - Civilization Fanatics' Forums. Forums.civfanatics.com. Retrieved on 2009-12-14
  11. 11.011.111.211.3Butts, Steve. IGN: Civilization IV: Beyond the Sword Preview. Pc.ign.com. Retrieved on 2009-12-14
  12. BTS Pre-release Chat with Firaxis (CHAT LOGS) - Civilization Fanatics' Forums. Forums.civfanatics.com. Retrieved on 2009-12-14
  13. 13.013.1Mantzaris, Alex. IGN: Sid Meier's Civilization IV: Beyond the Sword. Pc.ign.com. Retrieved on 2009-12-14
  14. 14.014.114.214.3IGN: Civilization IV: Beyond the Sword Image. Media.pc.ign.com. Retrieved on 2009-12-14
  15. IGN: Civilization IV: Beyond the Sword Image. Media.pc.ign.com. Retrieved on 2009-12-14
  16. Ocampo, Jason (2007-07-23). Civilization IV: Beyond the Sword Impressions - First Look, New Factions, Espionage, End Game - PC News at GameSpot. Gamespot.com. Retrieved on 2009-12-14
  17. BTS Pre-release Chat with Firaxis (Q&A) - Civilization Fanatics' Forums. Forums.civfanatics.com. Retrieved on 2009-12-14
  18. Ocampo, Jason (2007-07-23). Civilization IV: Beyond the Sword Impressions - First Look, New Factions, Espionage, End Game - PC News at GameSpot. Gamespot.com. Retrieved on 2009-12-14
  19. 19.019.119.219.319.419.519.619.7Civilization 4:Beyond the Sword. BigPond Game Arena. Retrieved on June 28, 2007
  20. 20.020.120.220.320.420.520.6Melville, Richard (May 25, 2007). Preview - Civilization IV:Beyond The Sword. Eurogamer. Retrieved on June 18, 2007
  21. Adams, Dan. IGN: Civilization IV: Beyond the Sword Preview. Pc.ign.com. Retrieved on 2009-12-14
  22. Civ IV: Beyond the Sword Info Center - Civilization Fanatics' Forums. Forums.civfanatics.com. Retrieved on 2009-12-14
  23. Gibson, Sam (2007-06-03). Civilization IV: Beyond the Sword with Alex Mantzaris - interview - play. Play.tm. Retrieved on 2009-12-14
  24. 24.024.124.2BTS: More from Alex Mantzaris - Civilization Fanatics' Forums. Forums.civfanatics.com. Retrieved on 2009-12-14
  25. 18:37. Beyond the Sword: Alex Mantzaris Interview! - Apolyton Civilization Site Forums. Apolyton.net. Retrieved on 2009-12-14
  26. Mantzaris, Alex. IGN: Sid Meier's Civilization IV: Beyond the Sword. Pc.ign.com. Retrieved on 2009-12-14
  27. Civilization IV: Beyond the Sword Review. CVG. “Rounding out BtS is a selection of mods and scenarios. Some are the best of the mod scene, others Firaxis designs. Sadly for Firaxis, it's the already existing mods that shine - the excellent fantasy-set Fall from Heaven, the intriguing, history-following Rhye's and Fall of Civilization, and WWII: The Road to War.”
  28. Civilization Fanatics' Forums - View Single Post - BTS to include Fall from Heaven?. Forums.civfanatics.com (2007-05-30). Retrieved on 2009-12-14
  29. BtS: The Twelve Scenarios/Mods - Civilization Fanatics' Forums. Forums.civfanatics.com. Retrieved on 2009-12-14
  30. Civilization Fanatics' Forums - View Single Post - Civ IV: Beyond the Sword Info Center. Forums.civfanatics.com (2007-05-30). Retrieved on 2009-12-14
  31. 31.031.1Butts, Steve. IGN: Pre-E3 2007: Civilization IV: Beyond the Sword. Pc.ign.com. Retrieved on 2009-12-14
  32. Firaxis Games: Games: Sid Meier's Civilization IV: Beyond The Sword. Firaxis.com (2009-07-23). Retrieved on 2009-12-14
  33. Adams, Dan. IGN: Civilization IV: Beyond the Sword Preview. Pc.ign.com. Retrieved on 2009-12-14
  34. Butts, Steve. IGN: Fall from Heaven: Age of Ice. Pc.ign.com. Retrieved on 2009-12-14
  35. Richard Melville (2007-05-25). Civilization IV: Beyond The Sword Preview // PC /// Eurogamer. Eurogamer.net. Retrieved on 2009-12-14
  36. [1][dead link]
  37. Dales Civilization IV Mod Site!. Rtw.apolyton.net (2008-08-01). Retrieved on 2009-12-14
  38. PC Review: Civilization IV: Beyond the Sword Review. ComputerAndVideoGames.com (2007-08-01). Retrieved on 2009-12-14
  39. Sid Meier's Civilization IV: Beyond the Sword Review PC Game Reviews - Yahoo! Video Games. Videogames.yahoo.com. Retrieved on 2009-12-14
  40. Park, Andrew (2007-07-23). Civilization IV: Beyond the Sword Review for PC. GameSpot. Retrieved on 2009-12-14
  41. Sid Meier's Civilization Mods by Rhye - the place for fanatics of historical games. Rhye.civfanatics.net. Retrieved on 2009-12-14
  42. Sid Meier's Civilization Mods by Rhye - Rhye's and Fall of Civilization. Rhye.civfanatics.net. Retrieved on 2009-12-14
  43. 43.043.1Laaksonen, Kaj (September 2008). 'Fall From Heaven II review'. Pelit: 58–59.
  44. Civilization IV: Beyond the Sword Review. NZGamer.com (2007-07-21). Retrieved on 2009-12-14
  45. Watch, Dirk (September 2007). 'Civilization IV: Beyond the Sword'. Hyper (Next Media) (167): 61. ISSN1320-7458.

External Links[editedit source]

  • Sid Meier's Civilization IV: Beyond the Sword on Steam
v·d·eSid Meier's Civilization series
Main series
Civilization·Civilization II [Conflicts in Civilization·Fantastic Worlds·Multiplayer Gold Edition] ·Civilization III [Play the World·Conquests·Gold Edition·Complete] ·Civilization IV [Beyond the Sword·Warlords·Complete Edition] ·Civilization V [Gods & Kings·Brave New World·Digital Deluxe Edition·Complete Edition] ·Civilization: Beyond Earth [Exoplanets Map Pack·Rising Tide] ·Civilization VI [Rise & Fall·Gathering Storm·Digital Deluxe Edition]
Other editions
Spin-offs & Clones
Call to Power II·CivCity: Rome·Civilization: Call to Power·Civilization II·Civilization II: Test of Time·Freeciv·FreeCol·Sid Meier's Alpha Centauri [Alien Crossfire·Planetary Pack] ·Sid Meier's Colonization·Sid Meier's Civilization IV: Colonization
Babylonian Civilization Pack·Civilization and Scenario Pack - Denmark: The Vikings·Civilization and Scenario Pack - Korea·Civilization and Scenario Pack - Polynesia·Cradle of Civilization Map Pack - Americas·Cradle of Civilization Map Pack - Asia·Cradle of Civilization Map Pack - Mediterranean·Cradle of Civilization Map Pack - Mesopotamia·Double Civilization and Scenario Pack: Spain and Inca·Explorer's Map Pack·Scrambled Continents Map Pack·Scrambled Nations Map Pack·Wonders of the Ancient World Scenario Pack
Australia Civilization & Scenario Pack·AAztec Civilization Pack·Nubia Civilization & Scenario Pack·Persia and Macedon Civilization & Scenario Pack·Poland Civilization & Scenario Pack·Vikings Scenario Pack
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