28.08.2019

Tf2 Medic Beam Mod

Tf2 Medic Beam Mod Average ratng: 3,8/5 5501 reviews

File Catalog. The Medigun beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and keeps within range of.

Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the Particle System Name field of the info_particle_system entity.

Note:This list is for particle that used in maps (and also currently very outdated). It is recommend you use the Particle Editor to see a full particle list, and and it will also provide previews of how each particle looks like.
To do: Update this list.
Examples of particles
  • 1General
  • 2Maps
  • 3Gamemode
  • 4VGUI

General

General

Name Description and Notes
bday_1balloon Single balloon floating up.
bday_balloon01 Two balloons floating up.
bday_balloon02 Two balloons floating up.
bday_confetti Confetti.
critgun_weaponmodel_blu Electric Ball effect (?).
critgun_weaponmodel_red Electric Ball effect (?).
healthgained_blu Single Health Cross floating up.
healthgained_red Single Health Cross floating up.
healthlost_blu Single dash falling down (Blu).
eject_minigunbrass Minigun Ejections.
achieved Achievement's particle effect.
mini_fireworks Achievement's particle effect without the trophy.
contract_completed_primary Contract completed primary mission particle effect.
contract_completed_bonus Contract completed bonus mission particle effect.
duel_blue Blu Dueling Opponent logo.
duel_red Red Dueling Opponent logo.
particle_nemesis_blue Blu Nemesis logo.
particle_nemesis_red Red Nemesis logo.

General Explosion

Name Description and Notes
ExplosionCore_buildings Building Explosion.
ExplosionCore_MidAir Mid-Air Explosion.
ExplosionCore_MidAir_underwater Underwater Midair Explosion.
ExplosionCore_sapperdestroyed Small Electric Zap/Explosion.
ExplosionCore_Wall Wall Explosion.
pyrovision_explosion Pyroland Explosion.
rd_robot_explosion Robot Destruction : Robots Explosion.
ExplosionCore_Wall Wall Explosion.
ExplosionCore_Wall_underwater Underwater Wall Explosion.
gas_can_impact_blue Gas Passer's gas explosion. Adds blue gas.
gas_can_impact_red Gas Passer's gas explosion. Adds red gas.

Speech

Name Description and Notes
speech_mediccall Call Medic bubble.
speech_medichurt Medic Call Medic bubble.
speech_mission Unused bubble.
speech_revivecall Call Medic to revive bubble.
speech_revivecall_medium Call Medic to revive bubble almost respawn.
speech_revivecall_hard Call Medic to revive bubble about to respawn.
speech_taunt_all Friendly Taunt bubble.
speech_taunt_blue Blu only Taunt bubble.
speech_taunt_rede Red only Taunt bubble.
speech_voice Voice chat bubble.
speech_typing Unused Chat Typing bubble.

Weapons

Name Description and Notes
rockettrail_! A smoke trail thats based on the size and speed of a rocket. Currently Broken.
rockettrail A General Smoke trail.
halloween_rockettrail Halloween Smoke trail.
furious_flyer_activated Unused, part of rockettrail.pcf.
critical_rocket_red Critical Rocket effect, in Red team Color.
critical_rocket_blue Critical Rocket effect, in Blu team Color.
critical_rocket_redsparks Critical Rocket effect, red sparks that are generated by effect.
critical_rocket_bluesparks Critical Rocket effect, blue sparks that are generated by effect.
rockettrail_underwater A stream of Bubbles that emits from a Rocket, instead of smoke.
rockettrail_waterbubbles Rocket trail effect Underwater. It creates a continuous blast of bubbles from its control point.
rocketpack_exhaust The Thermal Thruster's smoke effect after being launched.
rocketpack_exhaust_launch_backup The Thermal Thruster's thrust/rocket effect during launch.
dragons_fury_effect_parent The player's effect after being lit by the Dragon's Fury or Gas Passer.
projectile_fireball Fireball effect from the Dragon's Fury.
projectile_fireball_crit_blue Fireball effect from the Dragon's Fury. Added Blue Crit effect.
projectile_fireball_crit_red Fireball effect from the Dragon's Fury. Added Red Crit effect.
projectile_fireball_pyrovision Fireball effect in Pyrovision from the Dragon's Fury.
flaregun_trail_red Flaregun red trail effect.
flaregun_trail_blue Flaregun blue trail effect.
scorchshot_trail_red Scorchshot red trail effect.
scorchshot_trail_blue Scorchshot blue trail effect.
flaming_arrow The flame effects attached to the arrowhead of a Huntsman bow when it is set alight, also the same flame effects in mann manor.
xms_icicle_idle Cold smoke Spy Cicle effects.
xms_icicle_melt Melt Spy Cicle smoke effects.
xms_icicle_impact Spy Cicle impact effects.
xms_ornament_glitter Wrap Assassin ornament glitter.
flaming_slap Unused, intended to be used with the Hot Hand. Found in burningplayer.pcf.
flaming_slap_2 Level 2 of the flaming_slap, fire trail is longer.
flaming_slap_3 Level 3 of the flaming_slap, fire trail is even longer.
flamethrower Pre Jungle Inferno Flame.
flamethrower_halloween Pre Jungle Inferno Spectral Flame.
flamethrower_rainbow Pre Jungle Inferno Pyrovision Flame.
flamethrower_underwater Underwater bubbles.
flamethrower_crit_red Pre Jungle Inferno Flame with red crit effect.
flamethrower_crit_blue Pre Jungle Inferno Flame with blue crit effect.
flamethrower_giant_mvm Pre Jungle Inferno Giant Pyro's Flame.
flamethrower_crit_giant_mvm Pre Jungle Inferno Giant Pyro's Flame with blue crit effect.
flamethrower_giant_mvm_new_flame Post Jungle Inferno Giant Pyro's Flame.
flamethrower_crit_giant_mvm_new_flame Post Jungle Inferno Giant Pyro's Flame with blue crit effect.
new_flame Post Jungle Inferno Flame.
new_flame_crit_red Post Jungle Inferno Flame with red crit effect.
new_flame_crit_blue Post Jungle Inferno Flame with blue crit effect.
new_flame_fan Post Jungle Inferno Spectral Flame.
medicgun_beam_blue_muzzle Medigun heal beam with blue team color.
medicgun_beam_red_muzzle Medigun heal beam with red team color.

Buildings

Name Description and Notes
repair_claw_heal_blue Rescue Ranger's main healing particle animation (Blu).
repair_claw_heal_blue2 Rescue Ranger's particle sparkles animation (Blu).
repair_claw_heal_blue3 Rescue Ranger's particle flash animation (Blu).
repair_claw_heal_red Rescue Ranger's main healing particle animation (Red).
repair_claw_heal_red2 Rescue Ranger's particle sparkles animation (Blu).
repair_claw_heal_red3 Rescue Ranger's particle flash animation (Blu).
teleporter_red_exit The Glow effect generate from a Red exit Teleporter.
teleporter_arms_circle_red The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
teleporter_red_entrance The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_charged The first stage of the glow effect produced by a teleporter.
teleporter_red_charged_level2 The second stage of the glow effect produced by a teleporter.
teleporter_red_charged_level3 The third stage of the glow effect produced by a teleporter.
teleporter_red_entrance_level2 The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_entrance_level3 The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_charged_wisps The small particles generated by a teleporter trail.
teleporter_red_wisps_level2 The teleporter circles generated in a teleporter trail.
teleporter_blue_exit The Glow effect generate from a Blu exit Teleporter.
teleporter_arms_circle_blue The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
teleporter_blue_entrance The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_charged The first stage of the glow effect produced by a teleporter.
teleporter_blue_charged_level2 The second stage of the glow effect produced by a teleporter.
teleporter_blue_charged_level3 The third stage of the glow effect produced by a teleporter.
teleporter_blue_entrance_level2 The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_entrance_level3 The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_charged_wisps The small particles generated by a teleporter trail.
teleporter_blue_wisps_level2 The teleporter circles generated in a teleporter trail.
sentry_rocket The Main rocket muzzle effect.
sentry_rocket_burst The effect made when Rockets are fired from the Sentry.
sentry_rocket_fire The Smoke effects and small fire particles generate by the rocket when its in mid air.
buildingdamage_fire1 Building Low HP to explode small fire.
buildingdamage_fire2 Building Low HP to explode medium fire.
buildingdamage_fire3 Building Low HP to explode large fire.
buildingdamage_dispenser_fire0 Dispenser Low HP to explode fire.
buildingdamage_dispenser_fire1 Dispenser Low HP larger fire.
buildingdamage_smoke1 Building Medium HP small smoke.
buildingdamage_smoke2 Building Medium HP medium smoke.
buildingdamage_smoke3 Building Medium HP big smoke.
buildingdamage_smoke4 Building Medium HP large smoke.
dispenserdamage_3 Dispenser Medium HP large smoke.
dispenserdamage_3 Dispenser Medium HP larger smoke.
buildingdamage_spark1 Building High HP large spark.
buildingdamage_spark2 Building High HP large spark.
buildingdamage_spark4 Building High HP large spark.
dispenserdamage_1 Dispenser High HP large spark.
dispenserdamage_2 Dispenser High HP large spark.
dispenserdamage_3 Dispenser Medium HP large smoke.
dispenserdamage_3 Dispenser Medium HP larger smoke.

Taunts

Name Description and Notes
bl_killtaunt Shred Alert's particle animation.
eotl_pyro_duck_splash Pool Party: Very small gas splash.
eotl_pyro_enter_splash Pool Party: Pyro size gas splash.
eotl_pyro_gas_pour Pool Party: Gas pour effects.
eotl_pyro_pool_explosion Pool Party: Small explosion effects.
highfive_blu High Five: Small smoke effects.
highfive_red_old High Five: Beta Small flash effects.
highfive_blu_old High Five: Beta Small flash effects.
taunt_flip_land Flippin' Awesome: Ground landed effects.
taunt_heavy_flip_land Flippin' Awesome(Heavy): Rock/Ground landed effects.
taunt_pyro_flip_land Flippin' Awesome(Pyro): Flame/Ground landed effects.
taunt_heavy_pot_water Boiling Point: Fake water.
taunt_heavy_table_stream Boiling Point: Hot water Stream.
taunt_heavy_table_splash Boiling Point: Table SMASH pot water splash.
taunt_spy_cash Buy A Life: cash.
taunt_yeti_fistslam Yeti SMASH: Yeti smash ground.

Unusual Hats

Name Description and Notes
community_sparkle Community/Self-Made quality sparkle
superrare_beams1 Sunbeams unusual hat effect
superrare_burning1 Burning Flames unusual hat effect
superrare_burning2 Scorching Flames unusual hat effect
superrare_circling_heart Circling Heart unusual hat effect
superrare_circling_peacesign Circling Peace Sign unusual hat effect
superrare_circling_skull Unused Circling Skull unusual hat effect
superrare_circling_tf Circling Team Fortress Logo unusual hat effect
superrare_confetti_green Green Confetti unusual hat effect
superrare_confetti_purple Purple Confetti unusual hat effect
superrare_flies Massed Flies unusual hat effect
superrare_ghosts Ghosts unusual hat effect
superrare_plasma1 Searing Plasma unusual hat effect
superrare_plasma2 Vivid Plasma unusual hat effect
superrare_greenenergy Green Energy unusual hat effect
superrare_purpleenergy Purple Energy unusual hat effect
unusual_orbit_planets Orbiting Planets unusual hat effect
unusual_storm Stormy Storm unusual hat effect
unusual_blizzard Blizzardy Storm unusual hat effect
unusual_steaming Steaming unusual hat effect
unusual_smoking Smoking unusual hat effect
unusual_bubbles Bubbling unusual hat effect
unusual_orbit_shells Unused Orbiting Shells unusual hat effect
unusual_orbit_nutsnbolt Orbiting Nuts N' Bolts unusual hat effect
unusual_orbit_fire Orbiting Fire unusual hat effect
unusual_orbit_fire_dark Eerie Orbiting Fire unusual hat effect
unusual_fullmoon_cloudy Cloudy Moon unusual hat effect
unusual_orbit_jack_flaming Flaming Lantern Lantern unusual hat effect
unusual_bubbles_green Cauldron Bubbles unusual hat effect
unusual_storm_knives Knifestorm unusual hat effect
unusual_skull_misty Misty Skull unusual hat effect
unusual_fullmoon_cloudy_green Harvest Moon unusual hat effect
unusual_storm_secret It's A Secret To Everybody unusual hat effect
unusual_storm_spooky Stormy 13th Hour unusual hat effect
unusual_storm_blood Unused Blood Rain unusual hat effect
unusual_robot_holo_glow_green Phosphorous unusual hat effect
unusual_robot_holo_glow_orange Sulphorous unusual hat effect
unusual_robot_orbit_binary Memory Leak unusual hat effect
unusual_robot_orbit_binary2 Overclocked Rain unusual hat effect
unusual_robot_orbiting_sparks Electrostatic Rain unusual hat effect
unusual_robot_orbiting_sparks2 Power Surge Rain unusual hat effect
unusual_robot_radioactive Anti-Freeze unusual hat effect
unusual_robot_time_warp Time Warp unusual hat effect
unusual_robot_time_warp2 Green Black Hole unusual hat effect
unusual_robot_radioactive2 Roboactive unusual hat effect

Unusual Weapons

Name Description and Notes
weapon_unusual_hot_flamethrower Hot Unusual for Flamethrower.
weapon_unusual_hot_grenade_launcher Hot Unusual for Grenade Launcher.
weapon_unusual_hot_knife Hot Unusual for Knife.
weapon_unusual_hot_medigun Hot Unusual for Medigun.
weapon_unusual_hot_minigun Hot Unusual for Minigun.
weapon_unusual_hot_pistol Hot Unusual for Pistol.
weapon_unusual_hot_revolver Hot Unusual for Revolver.
weapon_unusual_hot_rocketlauncher Hot Unusual for Rocketlauncher.
weapon_unusual_hot_scattergun Hot Unusual for Scattergun.
weapon_unusual_hot_shotgun Hot Unusual for Shotgun.
weapon_unusual_hot_smg Hot Unusual for SMG.
weapon_unusual_hot_sniperrifle Hot Unusual for Sniper Rifle.
weapon_unusual_hot_stickybomb_launcher Hot Unusual for Stickybomb Launcher.
weapon_unusual_hot_wrench Hot Unusual for Wrench.
weapon_unusual_cool_flamethrower Cool Unusual for Flamethrower.
weapon_unusual_cool_grenade_launcher Cool Unusual for Grenade Launcher.
weapon_unusual_cool_knife Cool Unusual for Knife.
weapon_unusual_cool_medigun Cool Unusual for Medigun.
weapon_unusual_hot_minigun Cool Unusual for Minigun.
weapon_unusual_cool_pistol Cool Unusual for Pistol.
weapon_unusual_cool_revolver Cool Unusual for Revolver.
weapon_unusual_cool_rocketlauncher Cool Unusual for Rocketlauncher.
weapon_unusual_cool_scattergun Cool Unusual for Scattergun.
weapon_unusual_cool_shotgun Cool Unusual for Shotgun.
weapon_unusual_cool_smg Cool Unusual for SMG.
weapon_unusual_cool_sniperrifle Cool Unusual for Sniper Rifle.
weapon_unusual_cool_stickybomb_launcher Cool Unusual for Stickybomb Launcher.
weapon_unusual_cool_wrench Cool Unusual for Wrench.
weapon_unusual_energyorb_flamethrower Energy Orb Unusual for Flamethrower.
weapon_unusual_energyorb_grenade_launcher Energy Orb Unusual for Grenade Launcher.
weapon_unusual_energyorb_knife Energy Orb Unusual for Knife.
weapon_unusual_energyorb_medigun Energy Orb Unusual for Medigun.
weapon_unusual_energyorb_minigun Energy Orb Unusual for Minigun.
weapon_unusual_energyorb_pistol Energy Orb Unusual for Pistol.
weapon_unusual_energyorb_revolver Energy Orb Unusual for Revolver.
weapon_unusual_energyorb_rocketlauncher Energy Orb Unusual for Rocketlauncher.
weapon_unusual_energyorb_scattergun Energy Orb Unusual for Scattergun.
weapon_unusual_energyorb_shotgun Energy Orb Unusual for Shotgun.
weapon_unusual_energyorb_smg Energy Orb Unusual for SMG.
weapon_unusual_energyorb_sniperrifle Energy Orb Unusual for Sniper Rifle.
weapon_unusual_energyorb_stickybomb_launcher Energy Orb Unusual for Stickybomb Launcher.
weapon_unusual_isotope_flamethrower Isotope Unusual for Flamethrower.
weapon_unusual_isotope_grenade_launcher Isotope Unusual for Grenade Launcher.
weapon_unusual_isotope_knife Isotope Unusual for Knife.
weapon_unusual_isotope_medigun Isotope Unusual for Medigun.
weapon_unusual_isotope_minigun Isotope Unusual for Minigun.
weapon_unusual_isotope_pistol Isotope Unusual for Pistol.
weapon_unusual_isotope_revolver Isotope Unusual for Revolver.
weapon_unusual_isotope_rocketlauncher Isotope Unusual for Rocketlauncher.
weapon_unusual_isotope_scattergun Isotope Unusual for Scattergun.
weapon_unusual_isotope_shotgun Isotope Unusual for Shotgun.
weapon_unusual_isotope_smg Isotope Unusual for SMG.
weapon_unusual_isotope_sniperrifle Isotope Unusual for Sniper Rifle.
weapon_unusual_isotope_stickybomb_launcher Isotope Unusual for Stickybomb Launcher.
weapon_unusual_isotope_wrench Isotope Unusual for Wrench.

Maps

2Fort

Name Description and Notes
smoke_wispy_black_2fort Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary.

Dustbowl

Name Description and Notes
smoke_blackbillow_dustbowl_skybox Thick black smoke (with flame) found coming for the smoke stack in Dustbowl.

Granary

Name Description and Notes
smoke_rocket_steam Smoke from the end of the rockets on cp_granary.
smoke_whitebillow_steamship_skybox Smoke from the steamship in the skybox of cp_granary.
smoke_wispy_black_granary Wispy black smoke.

Goldrush

Name Description and Notes
cinefx_goldrush Huge explosion as seen if the opposing team's cart reaches at the end of the track.

Hightower

Name Description and Notes
hightower_explosion Huge explosion as seen if the opposing team's cart reaches at the end of the track.

Nucleus

Name Description and Notes
nucleus_core_steady Ring of electricity effects used inside of the reactor prop.

Sawmill

Name Description and Notes
env_rain_001 Rain particles found in Sawmill.
env_rain_001_streaks Alternative rain particles.
env_rain_002_256 Smaller rain particles.
env_rain_ripples Ripple effect for water found in Sawmill.
waterfall_bottommist Waterfall particles.
waterfall_bottomsplash Waterfall particles.
waterfall_bottomwaves Waterfall particles.
waterfall_mist Waterfall particles.
waterfall_rocksplash Waterfall particles.
waterfall_rocksplash_2 Waterfall particles.
waterfall_sides Waterfall particles.
water_objectwake Ripple effect for water.
env_rain_gutterdrip Dripping water effect
env_rain_guttersplash Splashing water effect - often used alongside gutterdrip

Thunder Mountain

Name Description and Notes
fireSmoke_collumnP Huge explosion as seen inside thundermountain_bigboom1.mdl if the opposing team's cart reaches at the end of the track.
fireSmokeExplosion2 the part of thundermountain_bigboom1.mdl huge explosion

Viaduct

Name Description and Notes
env_snow_light_001 The snow particles seen in koth_viaduct.

Coldfront

Name Description and Notes
env_snow_stormfront_001 The snow storm particles seen in cp_coldfront.
env_snow_stormfront_mist The snow storm's mist particles seen in cp_coldfront.

Eyeduct

Name Description and Notes
eyeboss_doorway_vortex The escape door from the UnderWorld particle.
eyeboss_tp_vortex MONOCULUS! teleport purple vortex.
eyeboss_death_vortex MONOCULUS! Death yellow vortex.

Doomsday

Name Description and Notes
fireSmoke_collumn Huge explosion as seen when the rocket falls into the enemy base.
flash_doomsday White flash as seen when the rocket falls into the enemy base.
base_destoyed_smoke_doomsday Enemy base explosion smoke.
dooms_nuke_collumn Enemy base explosion (black) smoke collumn.
dooms_nuke_ring Enemy base explosion (black) smoke ring.
rockettrail_doomsday Rocket launch trail.

[Can be activate by model animation too. props_doomsday/rocket_flight_doomsday.mdl - red_flight/blue_flight]

rockettrail_vents_doomsday Rocket launch vent smoke.

Carnival of Carnage

Tf2 Medic Beam Mod
Name Description and Notes
bonzo_vomit_purple Bonzo vomit eating purple platform.
bonzo_vomit_blue Bonzo vomit eating blu platform.
bonzo_vomit_red Bonzo vomit eating red platform.
hammer_bell_ring_shockwave The Bumper Car Madness Vortex Appears!
hammer_bell_ring_shockwave2 Fainter version of bell shockwave.
hammer_souls_rising Bumper Car Madness souls rising.
hwn_bats_tent_blue The flying bats around the blue tent in Duck Collectors minigame.
hwn_bats_tent_red The flying bats around the red tent in Duck Collectors minigame.
hammer_bones_kickup Necro Smasher hit the ground.
hammer_impact_button Necro Smasher hit the Bell Button.
hwn_eye_crowd01 Spooky eyes in the platform minigame.
hwn_eye_crowd02 Spooky eyes in the soccer minigame.

Mannworks

Name Description and Notes
mannworks_smoke Big Black Smoke for skybox.
mvm_wood_boards_destroy_MW wood splinters for mannworks.

Mannhattan

Name Description and Notes
smoke_urbantower_skybox Big brown smoke for skybox.
mvm_emergency_light_glow_yellow Yellow blinking light used over bot gates.
mvm_emergencylight_glow Blue blinking light used over bot gates.
mvm_emergencylight_glow_red Unused red blinking light particle.

Helltower

Name Description and Notes
hwn_lava_01_smoke The new lava particles included in plr_hightower_event.
underworld_smoke01 The lava directional smoke particles.
underworld_smoke02 The lava smoke particles.
underworld_smoke03 The lava directional large smoke particles.
underworld_smoke04 The lava large smoke particles.
h2013_corpse_flame The Smoke Flame of Flying Redmond/Blutarch in to the HellPit!
h2013_corpse_smoke The Smoke of Flying Redmond/Blutarch in to the HellPit!
underworld_skull_smoke01 The Big skull smoke eyes.

Snowplow

This particle will only work if you have the particle files.

Name Description and Notes
snowplow_snow_b_512 The snow particles seen in cp_snowplow.
snowplow_snow_b_800 The snow particles seen in cp_snowplow.
snowplow_snow_b01 The snow particles seen in cp_snowplow.
snowplow_laser The final point cranelaser fired.
snowplow_sparks01 End of the Line broken Train wheel sparks.
smoke_train End of the Line broken Train black smoke.
snowplow_train_explosion_3 End of the Line broken Train Final Explosion.

Suijin

This particle will only work if you have the particle files.

Name Description and Notes
sakura_512 Falling sakura tree leaves.

Byre

This particle will only work if you have the particle files.

Name Description and Notes
byreCharge Byre Laser glowing charge.
byreLaser Byre Laser charge target.
byreBoom Mothership Final Explosion.

Watergate

This particle will only work if you have the particle files.

Name Description and Notes
barf_bubbles Demoman's Beer on the floor Bubbles.
barf_mist Demoman's Beer on the floor Mist.
waterfall_bottomwaves_huge Huge version of waterfall_bottomwaves, as seen when the ufo arrives.
bottle_icon_deposit Beer Bottle deposit icon.
alien_abduction2 UFOs Abduction.
alien_nuke A far city destoryed by UFOs Nuke.
ufo_3dksybox_return_finale Drunk broken green fire UFO return to their mothership at Finale.
alien_xl_mothership_laser_sep1 Mothership glowing particle when the UFO came out/Mothership DeathLaser charge.
alien_xl_mothership_laser_sep2 (Unused) Mothership Death laser Stalemate charge particle.
alien_xl_mothership_laser_sep3 (Unused) Mothership Death laser Stalemate fired.
alien_xl_mothership_explode Mothership Finale Explode.

Probed

This particle will only work if you have the particle files.

Name Description and Notes
alien_props_chimney_fire Destoyed chimney fire.
alien_props_raygun_laser3 Alien Walker eye laser.
alien_megalaser_red (Need target) RED Mega Laser fired.
alien_megalaser_blue (Need target) BLU Mega Laser fired.
alien_teleporter_blue teleportin UFO particle BLU.
alien_teleporter_red teleportin UFO particle RED.
alien_teleportin teleportout UFO particle.
alien_abduction (Need target) UFOs Abduction.
alien_abduction_cows (Need target) UFOs Abduction Cows.
alien_ufo_explode_alt Mothership/All UFOs around the skybox Final Explode.
alien_ufo_explode UFOs Final Explode.

2Fort Invasion

This particle will only work if you have the particle files.

Name Description and Notes
inv_envglow_green UFO Crash site flame.
inv_haze_green UFO RED Fort Crash site flame.
inv_quarantine_vent_exhaust BLU Fort Quarantine Vent Exhaust.

Snowycoast

This particle will only work if you have the particle files.

Name Description and Notes
alien_mothership_explode_xl_center_red RED Mothership Final Center Explosion.
cauldron_embers RED Mothership Huge Final Explosion.

Pit of Death Event

This particle will only work if you have the particle files.

Name Description and Notes
deathpit_pd A large purple portal to Underworld.
deathpit_finale_blue Red Team Souls fly away and giant monster appears.
deathpit_finale_red Blu Team Souls fly away and giant monster appears.
deathpit_skull_eye_blue Big Skull Blu Smoke.
deathpit_skull_eye_red Big Skull Red Smoke.
underworld_gate_capzone Underworld capture zone gate purple flame.

Hellfire

Name Description and Notes
lava_fire The new lava particles included in ctf_hellfire.
lava_fireball The lava fireball particles in ctf_hellfire.
lava_smoke_02 The part of lava fireball smoke particles in ctf_hellfire.

Hoodoo

Name Description and Notes
asplode_hoodoo Huge explosion as seen if the opposing team's cart reaches at the end of the track.
smoke_wispy_black_hoodoo Wispy black smoke.

Mercenary Park

Name Description and Notes
smoke_island_volcano_main_skybox Big black smoke with fire as seen in mercenary park main area volcano
smoke_island_volcano_skybox Small black smoke with fire as seen in mercenary park another island volcano

Gamemode

Payload

Name Description and Notes
cart_flashinglight The light on the cart props.
cart_flashinglight_red The light on the cart props.

Halloween

Name Description and Notes
candle_light1 A Nice Candle Fire particle.
candle_light2 A Nice Candle Fire particle.
hwn_bats01 The Flying Bats.
bombinomicon_airwaves The Bombinomicon Airwaves.
bombinomicon_vortex The Bombinomicon Light vortex.
skull_island_explosion Skull Island Huge Purple Explosion.

Medieval

Name Description and Notes
m_torchflame Medieval Torch fire.
m_brazier_flame Medieval Brazier fire.

Trainning

Name Description and Notes
target_break The wood target shooter break effects.
cart_flashinglight_red The light on the cart props.

Mann vs. Machine

Name Description and Notes
mvm_hatch_destroy Huge explosion as seen when the bomb reaches the hatch.
mvm_tank_destroy Explosion as seen when the tank is destroyed.
teleported_mvm_bot Engineer Teleporter beacon in MvM.
teleported_mvm_bot_persist Engineer Teleporter beacon in MvM (persistent).
fireSmoke_collumn_mvmAcres Extra Huge explosion as seen when the bomb reaches the hatch.

[Can be activated by model animation too. props_mvm/mann_hatch_destruction_mvm_deathpit.mdl - acres1]

mvm_wood_boards_destroy Wood splinters.
mvm_wood_boards_destroy_2BR wood splinters for rottenburg.

Mannpower

Name Description and Notes
mannpower_imbalance_blue Revenge Crit spotlight (Blu).
mannpower_imbalance_red Revenge Crit spotlight (Red).

PassTime

Name Description and Notes
fireSmokeExplosion The Big Explosion we see when the team scored
passtime_air_blast The AirBlasting When you get into the wrong goal
passtime_tv_projection Merasmus's secret room's TV green purple smoke projection

VGUI

Crates

Name Description and Notes
crate_drop Trade Up crate drop smoke and debris.

Matchmaking

Name Description and Notes
versus_door_slam Casual/Competitive Gate waiting for player closed slam spark and dust effects..
Retrieved from 'https://developer.valvesoftware.com/w/index.php?title=List_of_TF2_Particles&oldid=222853'
A RED team Medic healing a RED Heavy.
Alright, I feel good!
The Scout

Healing is an ability primarily possessed by the Medic class while using his Medi Gun, Kritzkrieg, Quick-Fix, or Vaccinator. By training his healing beam on an ally (or a disguised enemy Spy), the Medic can actively restore the player's health. In addition to restoring health, healing also enables the Medic to fill up his ÜberCharge bar. The Medic cannot heal buildings, which must be repaired using an Engineer's melee weapon, such as the Wrench.

  • 5Related achievements

Healing and ÜberCharge rates

The healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second. From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]

ÜberCharge building rate is halved if the target is at 142.5% health or above. If more than one Medic is healing the target, charge building speed is divided by a factor of the number of Medics healing that target.[2] Dispensers and Payload Carts also reduce the charge rate when healing the same target.

For exact timings, see Ubercharge#Rates.

Overheal

An overheal (commonly referred to as a 'buff') indicates a player's health being up to 150% above their maximum HP (half of the player's normal health added on). Medics can overheal players with any secondary healing tool except for the Quick-Fix, which can only overheal up to 125%. The player's health cross on the HUD will glow more brightly as he or she is more overhealed. A particle effect consisting of small team-colored health symbols will surround an overhealed player. The Hatless Update increased the size of the overheal symbols.

A full overheal will fade away in exactly 15 seconds for all classes, provided that the player does not take additional damage. While the Heavy's health can be boosted to 450, it will return to its base of 300 in the same time as the Scout, whose health can be boosted to 185 from 125. If the Medic heals a player already at 100% health, it will take 1 to 3 seconds to raise them to 150% health (overhealed). Classes with higher starting health take longer to fully overheal.

During setup time, or while approaching an objective, a Medic can keep multiple teammates on the front line overhealed instead of only their primary healing target. This also increases the speed at which the ÜberCharge bar rises (ÜberCharge rate is not affected during setup time).

Overheal will be retained if a player is being healed by a Quick-Fix.

Max overheal is rounded down to the nearest multiple of 5, i.e., 175 -> 262.5 would be changed to 260.

vde
Class
Health OverhealQuick-Fix Overheal
Scout125185158
With the Sandman equipped110165139
Soldier200300251
With the Battalion's Backup equipped220330276
Pyro175260220
Demoman175260220
With weapon slot boots equipped200300251
With a head-taking melee weapon equipped with 0 heads150225189
With a head-taking melee weapon equipped with 1 head165245208
With a head-taking melee weapon equipped with 2 heads180270226
With a head-taking melee weapon equipped with 3 heads195290245
With a head-taking melee weapon with 4 or more heads210315264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads175260220
With weapon slot boots and a head-taking melee weapon equipped with 1 head190285239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads205305258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads220330276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads235350295
Heavy300450376
Under the effects of the Dalokohs Bar or Fishcake350450426
Engineer125185158
With the Gunslinger equipped150225189
Medic150225189
With the Vita-Saw equipped140210176
Sniper125185158
Spy125185158
With the Big Earner equipped100150126
With Conniver's Kunai equipped7010589
Maximum overheal from Conniver's Kunai BackstabsN/A210N/A


Bugs

  • Overheal health can sometimes reach 1-2 more health than the normal limit due to the rounding of health.

Non-Medi Gun healing

Main article: Health

Related achievements

Master of Disguise
Trick an opposing Medic into healing you.
Team Doctor
Accumulate 25000 heal points as a Medic.

Scout

I'm Bat Man
Survive 500 damage in one life.


Soldier

War Crime and Punishment
In a single life, kill 3 enemies who have damaged a Medic that is healing you.


Pyro

Next of Kindling
Ignite an enemy, and the Medichealing him.


How Old Is Medic Tf2

Heavy

Class Struggle
Work with a friendly Medic to kill an enemy Heavy & Medic pair.


Factory Worker
Kill 20 enemies while being recharged by a dispenser.
Redistribution of Health
Heal 1000 damage with med-kits in a single life.

Engineer

(Not So) Lonely Are the Brave
Keep a Heavy healed with your dispenser while he gains five kills.


Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.
Drugstore Cowboy
Have dispensers you created dispense a combined amount of 100,000 health over your career.


Doc Holiday
Have a dispenser heal three teammates at the same time.

Medic

Bedside Manner
Be healing a teammate as he achieves an achievement of his own.


Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Infernal Medicine
Extinguish 100 burning teammates.


Intern
Accumulate 7000 heal points in a single life.


Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.


Chief of Staff
Accumulate 1 million total heal points.


Hypocritical Oath
Kill an enemy Spy that you have been healing.


Specialist
Accumulate 10000 heal points in a single life.


Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.

Sniper

Rain on Their Parade
Jarate an enemy and the Medic healing him.
Beaux and Arrows
Kill a Heavy & Medic pair with the bow.

Spy

FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.


Insurance Fraud
Kill an enemy while you're being healed by an enemy Medic.
May I Cut In?
Backstab an enemy and the Medic healing him within 10 seconds of each other.

'Medic!' Icons

  • 'Medic!' bubble (health at or above 100%)

  • 'Medic!' bubble, when hurt (health below 100%). The bubble becomes more red as the player takes more damage.

  • 'Medic!' bubble, player bleeding (health at or above 100%)

  • 'Medic!' bubble, when bleeding and hurt (health below 100%). The bubble becomes more red as the player takes more damage.

  • 'Medic!' bubble when on fire (health at or above 100%)

  • 'Medic!' bubble, when on fire and hurt (health below 100%). The bubble becomes more red as the player takes more damage.

  • Automatic Medic notification bubble (depends on the player's advanced multiplayer options)

See also

References

  1. http://www.teamfortress.com/post.php?id=1656
  2. http://forums.steampowered.com/forums/showpost.php?p=11342109&postcount=1530

External links


Medic
Weapons
Syringe Gun·Blutsauger·Crusader's Crossbow·Overdose
Medi Gun·Kritzkrieg·Quick-Fix·Vaccinator
Bonesaw (Frying Pan, Saxxy, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Necro Smasher, Crossing Guard, Prinny Machete) ·Übersaw·Vita-Saw·Amputator·Solemn Vow
Oktoberfest·Spinal Tap·Medicating Melody
Cosmetics
Prussian Pickelhaube·Otolaryngologist's Mirror·Vintage Tyrolean·Physician's Procedure Mask·Gentleman's Gatsby·Ze Goggles·Berliner's Bucket Helm·Blighted Beak·German Gonzila·Geisha Boy·Grimm Hatte‎·Medic's Mountain Cap·Private Eye‎·Doctor's Sack·Team Captain·Planeswalker Helm·Couvre Corner·Surgeon's Stahlhelm·Surgeon's Stethoscope·Dr. Gogglestache·Einstein·Emerald Jarate·Dr. Whoa·All-Father·Nine-Pipe Problem·Scrap Pack·Quadwrangler·Surgeon's Side Satchel·Gentleman's Ushanka·Archimedes·Medic Mech-bag·Crafty Hair·Medi-Mask·Combat Medic's Crusher Cap·Foppish Physician·Voodoo-Cursed Medic Soul·Exorcizor·Der Wintermantel·Doc's Holiday·Mutton Mann·Wilson Weave·Byte'd Beak·Halogen Head Lamp·Mecha-Medes·Platinum Pickelhaube·Practitioner's Processing Mask·Steam Pipe·Titanium Tyrolean·Virus Doctor·Weather Master·Powdered Practitioner·Baron von Havenaplane·Das Fantzipantzen·Das Feelinbeterbager·Das Gutenkutteharen·Das Hazmattenhatten·Das Maddendoktor·Das Metalmeatencasen·Das Naggenvatcher·Das Ubersternmann·Macho Mann·A Brush With Death·Medical Mystery·Slick Cut·Ward·Alternative Medicine Mann·Archimedes the Undying·Das Blutliebhaber·Lo-Grav Loafers·Medimedes·Ramses' Regalia·Second Opinion·Shaman's Skull·Surgeon's Space Suit·Teutonkahmun·Trepanabotomizer·Vicar's Vestments·Angel of Death·Mann of Reason·Nunhood·Ruffled Ruprecht·Colonel's Coat·Dough Puncher·Fashionable Megalomaniac·Gaiter Guards·Heat of Winter·Heer's Helmet·Smock Surgeon·Teutonic Toque·Chronoscarf·Medicine Manpurse·Ze Übermensch·Pocket Heavy·Hundkopf·Herzensbrecher·Kriegsmaschine-9000·Templar's Spirit·Vampire Makeover·Vampiric Vesture·Wings of Purity·Surgeon's Shako·Unknown Mann·Physician's Protector·Vascular Vestment·Buttler·Teufort Knight·Berlin Brain Bowl·Bunnyhopper's Ballistics Vest·Medical Monarch·Gauzed Gaze·Surgical Survivalist·Burly Beast·Colossal Cranium·Surgeon's Sidearms·Santarchimedes·Field Practice·Battle Boonie·Vitals Vest·Coldfront Commander·Coldfront Carapace·Scourge of the Sky·Harry·Mighty Mitre·Miser's Muttonchops·Snowcapped·Cosmetic items wearable by all classes
Item sets
The Medieval Medic·The Clinical Trial·The Mad Doktor·Eliminating The Impossible·Doctor Galactic·The Sun King·Canis Ex Machina·Dr. Acula·The Templar
Taunts
Meet the Medic·Results Are In·Surgeon's Squeezebox
Achievements
Character
Meet the Medic·Responses·Taunts·Voice commands
Strategy
Medic strategy (Basic·Community·Anti-class) ·Medic match-ups·Medic buddy·ÜberCharge strategy·Team strategy
Abilities
Other
Gold Rush Update·Über Update·References
Retrieved from 'https://wiki.teamfortress.com/w/index.php?title=Healing&oldid=2338112'