29.07.2019

Fl Studio Guide Pdf

Fl Studio Guide Pdf Average ratng: 4,3/5 6489 reviews

Fl Studio Tutorials Beginner To Pro Pdf. If you want to get Beginner to Pro pdf eBook copy write by good author Mead, Stephen, you can download FL Studio / Beginner to Pro / Music Tech Tutorials. FL Studio stands for Fruity Loops, but the name is a little bit. Now features the option to export a PDF score file of.Sampler 132 to 16 step loop-perfect sampling using beat-grid. Of the Getting. Pdf tutorial for fruity loops FL SynthMaker is a plugin that runs within FL Studio.Waynes FruityLoops Music-Making Lessons. If you are an FLStudio.

  1. Fl Studio User Guide Pdf
  2. Fl Studio Edm Tutorial Pdf
I wrote this months ago and posted it on a different forum, thought I'd copy and paste it here! Wanted to post it weeks ago but couldn't post anything with links or images in it till I had 20 posts...
I'm sure there are plenty of people here who know as much or more than me about FL, so no need to comment about how this is all basic or whatever. That's the point, it was written with beginners in mind.
-------------------------------------------------------------------
Presumably there are a few beginners around here who use FL and would benefit from some tips.
I'm no expert, but having used it for a few years now I've probably picked up a few techniques along the way that others may find useful. Most of this stuff is self learned as I'm not really the type to read tutorials or manuals in great depth. (Though there are some good FL tutorials here: https://www.youtube.com/warbeats)
This isn't a full on tutorial, just a basic guide based on some of my own personal techniques.
It won't be anywhere near as comprehensive as Phatchance's studio guide, it's really just some tips that some people may benefit from.
I'm not going to cover EQ and compression here as there are far better guides elsewhere than I could offer as mixing isn't my strong point and I don't have a huge amount of knowledge on the subject. This guide is just intended to help explain some of the stuff FL can do that people might not be that familiar with, rather than a guide to mixing in general. If you do want that sort of info though you can easily find it.
To make things easier to explain (and easier to understand) I'll add screen captures at times.
Feel free to use this thread if you either have any tips/tricks to share, and if you have any queries that someone might be able to help with don't hesitate to ask.
Some of this might seem obvious, but alot of this stuff I didn't pick up as a beginner so I'm trying to concentrate on things that people who don't have a huge amount of experience with FL might be unaware of, even if it seems elementary to others.
Contents
1. Edison
2. Tuning Samples
3. Channel Envelope
4. Time Stretching
5. Filter
6. Fruity Slicer
7. FPC
8. Step Sequencer
9. Piano Roll
10. Note Properties
11. Playlist
12. Installing VST effects and VSTI synths
13. Monitor/Peak Meter etc.
14. Misc. Tips and Shortcuts
----------------------------------------------------------------------------------------------------
Edison
Edison is a sample editor that comes with FL.
In the effects mixer, it should be right near the top when you click 'Select' to choose a plugin to insert in a channel.
I pretty much just use it to chop samples, but you can also edit samples and add effects like reverb etc. in Edison, though I prefer to add effects from the mixer.
Samples that you chop in edison can later be found in your Sliced Beats folder in the FL browser which is handy if you chop several loops from a song and want to use them at a later date. On a side note, it's a good idea to move any subfolders containing drum kits etc. into the sliced beats folder for easy access.
When you've selected the part of the sample you want to chop, the best way to drop it into the step sequencer is by dragging it using the button that I've put a red box around in the screen cap below.
Tuning Samples
Here's a handy tip that I learned a few weeks ago watching one of the warbeats tutorials on youtube: If you ever get stuck trying to tune a sample, right click the waveform in the sampler and choose 'Edit' (Shortcut: Ctrl+E) which will open the sample in edison.
In the row of icons in edison, left click the one that says 'ABC' and choose 'Detect Pitch Regions'. This will show you the pitch of each part of the sample.
For harmonised samples it's a bit tricky as the pitch may not be exact, but most of the time it tells you exactly what you need to know to tune the sample. Most of the time I can find the pitch myself without difficulty but occasionally this comes in really handy and saves alot of time.
So if you wanted to tune a bass note to C (the root note in FL for all synths) so that it would be in tune with a vsti you're using, but the bass note is F#, you'd increase or decrease the pitch of the bass sample by 600 cents. To make this even easier, go to the piano roll and click 'Abc' next to the piano icons, this will change the piano display to just display the notes.
Each step in the piano roll = 100 cents. 1200 cents = an octave...
Channel Envelope and Filter
One of the most important and useful things in FL is the envelope that can be used on any sample or pretty much any FL plugins (other than 3rd party VSTI's etc. that have their own ADSR envelope)
The envelope is especially useful (read: essential) for bass samples, but I use it on pretty much everything. What I do (generally speaking) is turn the attack all the way down, or almost, then turn the sustain up and the release down to about 15%. Once you've done this the sample will only play for the length that you want it to play, rather than playing from start to finish every time you trigger it. You can also prevent overlapping playback by editing under the 'MISC' tab in a sampler channel, change the 'Cut by' value from '--' to '1' (I don't really do that though as using the envelope stops it from being necessary)
Using the envelope makes it alot easier to work with one hit samples of all sorts, try playing them through a midi keyboard or just your regular computer keyboard (click the keyboard next to the tempo/pattern number to enable it) and see what you come up with. I need to get a midi keyboard at some stage, but even a pc keyboard is usable.
On the same part of the channel where the envelope is, there's a basic filter in the bottom right. For basslines I tend to change the filter from 'Fast LP' to 'SVF LPx2', then turn the cutoff down most of the way (if I'm aiming for a low, deep bass) and experiment with turning the res up (or just leaving it if it sounds better as it is) till you're happy with the sound.
And of course you can filter individual notes in the piano roll or step sequencer, as well as in the 'Misc' tab of each sampler channel where you can also edit volume and panning. Obviously other people might differ in how they use the filter but this is pretty much what I do most of the time (if it was a double bass or slap bass etc. I wouldn't turn the cutoff down that much though, but for a typical hip hop sounding bass this is what I do)
For hihats I usually change the filter to 'HP' and play with the knobs till it sounds how I want it to sound. Also for hihats, if you have a really grimy sounding hihat but you want a cleaner sound you can change the cut/res AMT in the envelope which will either increase or decrease the 'dirtiness' (don't know the technical term) of the hihat. If you want a real grimy beat you might increase it (or leave it as it is) but if you want a cleaner sound you might want to get rid of it.
The below pic is generally what my envelope and filter settings would roughly be for bass.
Time Stretching
Under the 'SMP' tab of each sampler channel, there's a time stretching section consisting of three knobs. What I always do is right click on 'Pitch', then click 'Reset'. This will change the stretching method from 'Resample' to 'Auto', enabling you to stretch the sample without changing the pitch. Use the 'Mul' knob to stretch the sample. And if you want the stretching to affect the pitch, leave it set to 'Resample'.
I don't use the 'Time' knob much at all so I don't have anything to say about that (it's mostly good for stretching whole loops to the track tempo).
Fruity Slicer
I had always avoided using the fruity slicer up until a few months ago when I realised how useful it is. In the past I'd just chop up a loop in Edison and drag each bit into the step sequencer, which is still the best way to go if you're chopping one hit bass or drum samples that don't need to be chopped further, but for longer samples the slicer is extremely convenient and allows you to be more creative.
At first it kinda felt like 'cheating', but after using it for a while now I think it's definitely the best way to go about chopping loops as you can easily rearrange the sample to your liking in the piano roll, and it's also nice to have the whole loop contained within the slicer channel instead of having a dozen different channels with a bunch of one hit samples. Plus in the slicer the envelope is automatically set so that samples only play for the length that you set in the piano roll, so it's easy to get fairly intricate with it.
PS = Pitch Shift
TS = Time Stretch
Att = Fade In Slice
Dec = Fade Out Slice (in milliseconds, affecting every part of the sliced sample)
If the sample is choppy, use the Att/Fade In or Dec/Fade Out controls to get rid of it. Try and use them only as much as you need though as the less you have to use them the better, generally speaking.
FPC
It was only a few days ago that I actually decided to give the FPC a go, and holy ****! I love this shit so much, can't imagine ever going back to using the step sequencer/piano roll for drums again.
Apparently the FPC is supposed to be somewhat similar to an MPC in design (makes sense) but I wouldn't know as I've never used an MPC (I'll probably buy a hardware sampler at some stage in the future but right now they're just too expensive for me so I stick to software...)
There are heaps of preset drum patterns as well as a default kit, obviously you won't want to be using presets (even though some of them actually sound very good), but it's a good idea to mess around with them just to see how the FPC works before importing your own samples and making your own drum beat. I found it handy to look at some of the premade loops in the piano roll just to see certain things like the varying velocity levels of the hihats which give the drums a much more organic feel than having the same velocity over and over again.
What I'd recommend to do when making a drum beat in the FPC is start with the closed hihat or pedal hihat, make that pattern first (experimenting with velocity in the Note Properties section of the piano
roll) then gradually add the kicks and snares etc. Obviously it's up to you how you make a beat but that way makes the most sense to me as the hats are what give the drums most of their rhythm and energy, and it makes sense to me to build the rest of the drums around them.
Or if you have a midi keyboard you can record the drums live like you would in Ableton. Regular PC keyboards are okay for playing synths or bass notes but I found it awkward when trying to trigger FPC sounds through it so you'd probably want an actual midi keyboard to do that.
The only thing I don't like that much about the FPC is that the filter seems a bit hard for me to understand as it's totally different to any other filter I've used. What you could do though is add all the
drums you want to one FPC channel, then clone that channel once for every different drum component, then set each cloned channel to a different mixer channel (where it says FX in the top right corner of a channel). That way you could still EQ and filter the individual components of the beat the way you would if you were making the drums in the step sequencer/piano roll.
Step Sequencer
The step sequencer in FL is very basic but it's good for people who are just getting started beatmaking, but using the piano roll is far more satisfying as it gives you much more control over everything. You can use the graph editor/mini keyboard in the step sequencer to edit various parameters or enter notes, but using the piano roll gives you more control as channel envelope settings only apply to notes entered in the piano roll. Beats made entirely in the step sequencer might sound a bit robotic so it's not a good idea to use to that extent. Though you can input a basic drum beat in the step sequencer and then right click and 'Send to piano roll' where you could then edit the drums further.
If you're making a beat that has alot of different components you can easily split them into groups by selecting them (right click next to the channel in the step sequencer) then pressing Alt + G. Even if you're not composing much in the step sequencer it can still help things from getting cluttered.
Piano Roll
Setting the 'snap' (or quantize) to 'none' gives you more freedom to be more intricate and make subtle changes when composing in the piano roll. E.g. giving a kick some swing is alot easier if you can place each kick exactly where you want it instead of being restricted.
Beginners might prefer to use a defined snap setting though till they've gotten used to where everything is supposed to go... but I personally find that using no snap setting works best for me as you can quantize everything manually exactly as you want it.
(I took the screenshots/added text to them before I'd finished writing this, hence repeating some stuff)
Note Properties
In the piano roll towards the bottom you'll see the velocity properties (assuming something has been entered into the piano roll), right click the grey area to the left of that and you can change from editing the note velocity to the note panning, cutoff frequency/resonance etc. It's basically the piano roll equivalent of the 'graph editor' part of the step sequencer. See what I mean in the below pic.
I'll quickly mention ghost channels, basically if you're working on a pattern in the piano roll and it consists of several different samples/synths you can show or hide the ghost channels (the ones in blue) which are the channels that you're not currently editing. It can help to display the ghost channels when composing as you can see which notes are already being used, but if you're going to be concentrating on just one part of the pattern for an extended period of time it's probably better to hide them, especially when editing the note properties. Just press Alt+V when in piano roll to show/hide them, or you can select them in the piano roll options and tools menu which has alot of other stuff that I can't be bothered getting into as I don't often use the piano roll options as it's mostly shortcuts to stuff I'd rather do manually.
Playlist
I'll keep this part short as it's really simple. The playlist is where you sequence the complete track after you've made the individual patterns. I tend to add everything into the first two tracks, but if you're the type to have separate tracks for each instrument then you can always use more. You can stretch or shorten the blocks, if you want to cut a pattern off just drag it till it's the size you want it.
This is just a pic of the last beat I made, if you were using individual patterns for each instrument/drum component then your composition would probably look more hectic than mine, but I tend to keep it fairly straightforward.
Installing VST effects and VSTI synths
98% of the plugins I've used have been installed the same way. Make a 'VstPlugins' folder in Program Files if there isn't one there already (there probably already is). Most plugins will automatically install into that folder after going through the setup process but if not you'll just need to copy and paste the appropriate .dll file (e.g. Gladiator.dll) into that folder.
If it's a VSTI (synth), right click on a sampler channel in FL and hover the cursor above 'Insert' or 'Replace', which will bring up a menu of stuff that's already installed. Go to the top and click 'More', then click 'Refresh' and choose 'Fast scan (Recommended)', being careful not to choose 'Scan and Verify (Unsafe!)'... This will scan for any recently installed plugins. If it finds some it will show in the results, then you'll just need to find the plugin in the list and check the little box next to it's name, then you can close that whole thing and return to the step sequencer.
If you've installed a VST effect, just left click an fx slot and do the exact same thing in the mixer that you did in the step sequencer.
It's also a good idea to uncheck any plugins that you're sure you're not going to use to avoid ending up with a massive list of useless shit.
Loosely related, the built in 3xOsc synth in FL is surprisingly good once you know how to program it. It's extremely basic but it's still fun to mess around with, and probably good for people who don't have experience with more advanced synths. Turn it down a couple of octaves, change the oscillators to saw, mess with the various envelope and filter settings and you'll be surprised at how you can get it to sound. Editing the delay/tracking/arp settings under the 'FUNC' tab in the channel can also affect the sound greatly. And checking 'Porta' on the Polyphony part under the 'MISC' channel tab is often a good idea too. Plus you can always come up with a bassline or whatever with the 3xOsc and then replace it with a better synth later.
Monitor/Peak Meter etc.
The peak meter will flash red if what you're playing is exceeding 0db, which will cause clipping/distortion on the mixed down track. Pay attention to the main peak meter but pay even more attention to the peak meter in the mixer. If the peak meter in the master fx channel is going above 0db, you'll need to do something to lower the overall decibel level. You can easily figure out what's causing it by looking at the individual fx channels as a pattern plays. If the snare is set to 4 in the fx rack and number 4 flashes red when the snare hits then it's obviously the snare. Sometimes there'll be more than one thing causing it but it's often just something like the snare being too loud.
The below pic shows the monitor/peak meter and the main snap/quantization (which I set to none, but you might differ) for sequencing in the playlist.
And the mixer peak meter (Little red line is where the maximum db should stay below...)
Misc. Tips and Shortcuts
Ctrl + C = Copy
Ctrl + V = Paste
Ctrl + X = Delete
Shift + Arrow = Shift
Alt + G = Display/hide ghost channels (in Piano Roll)
Shift + Ctrl + C = Clone channel
Ctrl + G = Group selected channels
Hold Ctrl + Left click mouse = Select notes in the piano roll. Makes it easier to make stuff about rather than doing it one note at a time.
Press 4 in Piano Roll to zoom to twice the size, only works if your pattern is at least 8 beats per bar.
- Right click on a sampler channel and click 'Clone' to clone it, or use the shortcut posted above. It's best to have the envelope and time stretching etc. set the way you like in the first channel before you clone it so you don't have to keep doing it.
- Save a project as your 'default template', even if it's just a few sampler channels each set to a different effects channel and time stretched to auto, maybe with some minor envelope settings on most of them to save time. As soon as you've made any significant changes to the default template, save it under a new filename so the template isn't altered. And somewhat related, when working on a project, it's good to 'Save new version' every now and then, so you can always go back if you decide you ****ed it up later. Also, if you're making something dope you should export a zipped folder which will contain all the elements of the beat and an .flp project file. If the non-zipped .flp file was ever to become corrupted, you'd still have the working version in the zipped folder.
- It's not a good idea to rely on default sounds in FL (or any program really, even if the sounds are good quality there's no point using stock sounds that everyone has heard). Some of the built in effects are actually pretty good, but you can still replace them with better stuff quite easily.
E.g. A couple of months ago I got some waves plugins and they were dope so I deleted about 90% of the FL effects from the mixer so that I'd get into the habit of using the waves ones instead.
- Use the Fruity Notebook plugin in the effects mixer. Say you were having trouble with your bass making your kick sound murky or vice versa, and you look online till you find some useful info e.g. an EQing tip.
Copy and paste the revelant info into the notebook part in one of the fx slots, so you can access it at any time in the project (if it's too complicated to memorise immediately). This'll save you from going back and forth to firefox, and if you come back to the project later the info will still be there. There's also an HTML Notebook plugin but I've personally never felt the need to use it.
- A real basic one to finish... When you hover the mouse cursor over something in FL, just look to the top right of the screen under the main toolbar and you'll see some text explaining what it is. Probably general knowledge but might as well mention it for the sake of the brand newbians :naughty:
---------------------------------------------------------------------------------------------------
I'll probably add more stuff soon, can't be ****ed writing any more right now. I may have left out some crucial info that I'll think of later.
Hope someone finds some of this info useful!
This is all just how I work personally, so I'm not necessarily saying it's 'the right way'. Most of it's just habits I developed that for all I know could be totally different to what most people do.
Like I said before, if anyone has any of their own tips to add (or wants to disagree with any of my tips or offer alternatives) feel free, or if you have any FL related problems someone here can probably help you.

So if you’re here, you’re probably new to FL Studio, or to music production in general, right?
Maybe you’ve loaded up the FL Studio interface and have thought to yourself:

“How the hell am I gonna learn all this?”

Let me tell you a sobering fact. Most ‘producers’ quit at this point, not wanting to put in the work to learn their DAW. They make excuses like this:

But you’re here, wanting to learn this thing. So in this guide, we are going to break down the main features of FL Studio to get you making music in the least time possible.

Note: We will be using the FL Studio 20 Producer Edition for this guide.

Table of Contents

Introduction/General

For most of you, FL Studio will look something like this when you first load it up.

The first thing to know about FL Studio is that all the windows can be moved around. That’s the beauty of this DAW – it’s infinitely customizable, especially in comparison to its arch nemesis, Ableton Live.
Nothing is fixed, besides the toolbar across the top of the screen, which is what we will look at first. Here you will find the File, Edit, Options and much more up the top left.
A lot of them are straightforward, or just itemized versions of the various buttons and knobs that lay across the interface already, so don’t get hung up on these.

Transport

In the centre, you’ll find your transport section: play, stop and record buttons for playback. Those should be pretty self-explanatory.
In this section, you’ll see two options: Pat and Song. This allows you to switch between playing what’s in the Channel Rack and what’s in the Arrangement. Switching between them allows you to move between sketching out ideas to making a full track, pretty seamlessly.
You’ll see a variety of buttons and also a time counter alongside a few visual effects. This helps you to visualise and time your music, as well as telling you the current load on your computer’s CPU.

Snap

Underneath, you have a universal snap control (where it says ‘Line’ on the above image), which determines the snapping of the grids across the piano roll and arrangement.
If that’s not making sense, it keeps everything quantized in time (to a specific interval) across your music. The snap control can be specified at those levels individually too (piano roll etc.), which is something we will get into a bit later.

Towards the right, you’ll see more buttons. These are important, as they bring up the main views which we will discuss next.
From left to right: Arrangement, Piano Roll, Channel Rack, Mixer and Browser. Let’s start with the Browser.

Browser

FL Studio’s Browser is where all your material comes from, whether its samples, presets or instruments.
Imagine you’re a craftsman: you have raw materials like leather, metal and wood to work with. You’ve also got your toolbox, all the tools you use to make things.
This is what the browser is for music producers in FL Studio.
By default, there are quite a few different folders. Let’s not worry about most of them, let’s instead look at the main ones.

Packs

Fl Studio Guide Pdf

The Packs folder includes all of FL Studio’s default sounds. They’re actually not bad when you know how to use them.
You’ll find drum sounds, loops, FX, you name it. We’ll get into how to use these in the Channel Rack section.

Current Project

Either by navigating to this folder, or clicking on the paper icon at the top, you’ll arrive at the Current Project folder. This will show you all sounds, automation clips, actions, anything done in the current project.
This is useful for finding material you’ve got without having to sift through different windows.

Plugin Database

Similar to how Current Project works, you can the Plugin Database window in the main view, or by clicking on the plug icon at the top right of the Browser window. This will show you all effect and generator (a fancy way of saying instrument) plugins. Any third-party VSTs or plugins you add will show up here too.

Add Your Own

User

Let’s be honest, most people are going to want to add their own samples to the browser. So to do that, the best thing to do is to go to Options > File Settings by following the above GIF.

Once there, click on one of the spare folder slots to bring up a window allowing you to choose a folder. Choose where your samples are located and then your samples will appear in the Browser window.

Channel Rack

If the Browser is your toolbox and materials, then the Channel Rack is your workbench. Here is where you can make patterns and bring ideas to life.
Arguably, this is the most important part of FL Studio, and it’s a large part of what sets it apart from other DAWs on the market.

Basics

By default, it’s loaded up with 4 stock sounds. Now you’re welcome to use these (please don’t), but feel free to use your browser knowledge to find some good sounds. You can drag them over the top of the existing sounds, or into a new slot underneath, which will automatically create a new Sampler.
In the top left, you’ll find the menu with quite a few options. We aren’t going to go through all of them, but know that they are there and feel free to play around – a lot of them are self-explanatory.
You have a loop mode button next to that, which by default loops the entire pattern.
Under the menu (where it says ‘All’) you can select different groups of channels.
Down the bottom, you can add in new channels

Step Sequencer

The key part of the channel rack is the step sequencer, and this allows you to quickly sketch out ideas.
To add astep, left click on the box. You can also drag across to add multiple. To delete a step, right click on a box (also with the option of also dragging).
Just left of the sequencer, you’ll find the title of each individual channel in a box, with a thin LED next to each. When the LED is left-clicked on and/or lit up, the current channel is selected. Clicking on the box with the name also selects that channel.
When a channel is selected, you can use some of the applicable menu settings we discovered earlier by revealing the dropdown menu options.

Other Controls

If you bring your attention to the left side, you’ll notice a few knobs and buttons. The green LED determines whether the channel is on or not. Left click to turn them on and off. You can right click to solo a channel.
The two knobs next to the LED are for panning and volume control, respectively. This is great for mixing on the go without having to bring up the mixer and is very intuitive for when you are in a flow state.
The number next to those knobs determines the mixer routing, which is something we will explore further in the Mixer section of this guide.
Up in the top right, there are a couple of buttons. Clicking the mini step sequencer buttons swaps all steps to notes on the piano roll, which we will get into the next section. Clicking on the bars brings up the graph editor, allowing you to finetune the velocity, pitch and other parameters of each step/note.

The number to the left of that control determines the length of the pattern (in 1/16th notes), which is 16 by default. The knob next to that determines the swing amount, which is a sort of timing effect that alters the notes to sound more human and groovy-sounding.
Now of course if you have even the slightest bit of music theory knowledge, you’ll be seeing the limitations of the step sequencer already.
Don’t worry, that’s where the next section comes in: the Piano Roll.

Piano Roll

Forming part of the Channel Rack is the super-powerful Piano Roll. If the step sequencer isn’t enough for you, then the piano roll will help you write melodies, chords and more complex rhythms and patterns.
FL Studio is famed for its incredible piano roll, and the smooth functionality it has to offer. Seriously, just try putting in a couple of notes and you’ll be in love. As a long time user of Ableton, it’s one thing I really miss.

Basics

The same way you draw steps on the step sequencer is the same in the piano roll, but you have the option of clicking and dragging up, down, left and right to change timing and pitch. You can also hover your mouse at the end of a note to drag its duration shorter or longer.
Down the bottom, you have the velocity for each note. You can left click and drag to adjust these values, as well as select an option from the Control dropdown menu to change what is being altered.

Tools

Beyond that, the Piano Roll nearly has enough functionality to be its own program. We won’t go into heaps of depth here, but we will unpack a few of the key features to get you banging out chord progressions in no time. Firstly, the main tools on the toolbar:

  • Draw: draw in notes and move them around
  • Paint: paint in notes and repeat them (by dragging)
  • Paint (Sequencer): paint in steps and repeat them (by dragging)
  • Delete: remove notes by clicking on them
  • Mute: deactivate certain notes by clicking on them
  • Slice: break notes into multiple parts by clicking and dragging a line
  • Select: click and hold to select a group of notes
  • Zoom: click to zoom in on all notes, click and drag to zoom into a specific area
  • Playback: one of my favourite features, allows you to hear what notes are playing at a given time by clicking

On the top left, you’ve got a few advanced MIDI editing options which can switch the snapping of the notes to a specific grid (beats or bars), completely change the notes you’ve got in there (the Tools section), and add completely new chords and rhythms (the Stamp section), but we won’t delve into that this time.
If you don’t know much about notes and music theory, this guide won’t answer any questions in relation to that. A good place to start with music theory is our Songwriting for Producers course or Music Theory: The TL;DR Version eBook.
Apart from that, let’s move onto the Arrangement section.

Arrangement

So you’ve made some patterns in the Channel Rack and want to make them into a full track? The arrangement view is designed to do just that.
On the left in the Picker, any patterns you create in the Channel Rack will be able to be selected and dragged in. You can place these in any track, which is the beauty of FL Studio. There isn’t a particular way you have to structure patterns.

But the arrangement is where you can use more than just patterns. A lot more.
You can drag in audio samples directly into the arrangement and structure them however you want, without having to load them into a sampler and play them with notes first.
Additionally, any automation clips you create will appear here, which is something we will get into in the last section.
Similar to the channel rack, there are a variety of tracks you can drag clips onto. The height of these tracks can be resized, and you can turn them on and off by left clicking on them, and soloing certain tracks by right-clicking.
Once again, the menu is in the top left, but we won’t get into all of those functions. Feel free to give ’em a look if you’re into that.

Tools

You also have a variety of tools similar to the piano roll, with two differences.

  • No Paint (Sequencer) control (not applicable)
  • Slip: Move the content of each clip without affecting the start and end times (really useful for adding interesting rhythms and timing)

Mixer

Once you have your sounds arranged how you want, the mixer is where all the magic happens with processing. Personally, the mixer is one of my favourite tools for creative sound design, because of the processing and routing capabilities. So, let’s start with the main features.
Each channel will be assigned to a mixer track from the Channel Rack, as per the number we discussed earlier. If not, you can select a number to route it to.
On the main interface, you can see all the mixer channels, and the master channel on the far left. The meter on the far left indicates the level of your entire track, whereas the small meters along the track indicate the level of each track.

For each track, you have a mute switch, a volume fader, pan controls (for moving a sound left and right), stereo imager (for making things sound more stereo or mono) and other switches that are more advanced.
These are your main tools for mixing. Most of the mix work will be on the volume faders, balancing the individual levels of sounds to make them blend nicely together.
You’ll also see a bunch of green lines down the bottom. This indicates the routing of each channel, which by default is straight to the master channel (the big one on the left).

Inserts

This is where the real fun begins.
So the inserts on the right are where all FX are added to process each mixer track. Down the bottom, you have a basic EQ to mess around with, but the slots above are where you can add some of FL’s built-in effect plugins, or third-party ones.
Simply left click on the slot to open up a menu to select from the variety of plugins. There are many here to use, but some of the main and more practical ones are:

Each of these require a lesson on how the various FX types works, so click the above links to see some great resources on those.

Settings and Other Features

Now those are the 5 main sections of FL Studio, but there are some key features beyond this that will help you to start creating music.

Plugins

If you want to add plugins (and be wary of this if you are a new producer), then follow the next steps to begin adding your Serums and your Ozones.

Firstly, you’ll want to head to the Options > File Settings again and click on Manage plugins. This will bring up a new window with a variety of options.

FL Studio knows how to find plugins pretty well, so click on the Find plugins button in the top left. Wait a bit while it scans through your computer (you might want to make yourself a coffee if you have a lot of plugins).
Once you’re done, it will list out all plugins you’ve got installed. If you’re super indie and need to add a custom folder to scan, click on the plus folder icon in the top right of the Plugin search paths area. Simply navigate and choose a folder.
Once you’re done, leave the Plugin Manager and go to the Browser > Plugin database and they will all be there. When you load it up, if you want it to appear alongside the list of FL Studio plugins, simply click on the menu in the top left and select Add to plugin database.
When you go to add effects in the mixer or generators in the Channel Rack, they’ll all be there!

Automation

One of the most powerful tools in the arsenal of the modern electronic music producer – automation. This allows you to add movement to sounds, influence the energy and tension, and fix up any mix issues throughout the duration of your track, along with everything else.
If you find yourself playing around with any control in FL Studio and/or any of the native plugins, simply right click on it and select ‘Create Automation Clip’.
In the arrangement, a new clip will appear with a line, describing the control that you just automated.
Right click on the line anywhere to add an automation point, and left click to move it around. Notice it will snap to the current grid, which is neat.
If you right-click on a specific automation point, you can change the curve type, which is super fun to play around with.

Edison

Now if you are used to using another DAW, then you might be asking where the bouncing and audio processing functionality is at.
If you’re not, that last sentence made you very confused.
Either way, let’s take a look at Edison and what it does.
Edison is FL Studio’s audio recorder, processor, manipulator, whatever you want to call it. You can load it up on a slot in the insert FX area of the mixer.
Note: Normally it’s best to put it on the master channel so it doesn’t get lost, as by itself it’s not a typical ‘effect’ and functions more as a way to record audio for the purpose of resampling it back into your track. That being said, if you want to put it on an individual track, go ahead.
Try dragging in a sample from the browser into the large sample area at the bottom, or clicking record and recording something from the track.
There is a myriad of processing functions in Edison. We won’t get into them in this guide, and we probably will get around to doing a full Edison tutorial at one point, but just know it’s there and feel free to experiment. You can’t really break anything anyway.

Export

Now the last thing you’re probably wanting to know – how to actually export your track once you’re done.
Because finishing music is the aim, right?
Well, let’s take a look. Navigate to the top toolbar and click the save icon with the wave underneath it, as pictured adjacent. After choosing where to export, the following window will come up.

There’s a lot to take in here, but let’s talk over the key things to remember.

Guide
  • Make sure Mode is set to Full song to export the entire arrangement
  • Select the desired format in the second section. MP3 exporting will give you extra options like bitrate etc.
  • Make sure all the other settings are set like above for a standard export
  • You may want to enable dithering if you know all about that
  • Also, saving tempo information will write the BPM to the file tags

After that, hit start and watch your masterpiece export like a b0:55.
Apart from that, you should now have the basic set of knowledge to begin using FL Studio.

How About Actually Making Music?

Fl Studio User Guide Pdf

You might be wondering how to use all these techniques to actually start making music.
In fact, when I started producing, I didn’t have the faintest idea of how to make good music, even as I learned how the tools worked.
In that case, you’re probably going to need someone to guide you through the process of making a song, maybe even multiple songs.
That’s where EDM Foundations comes in.
Now even though we’ve had 1800+ students do this course in the past, we’ve never released an FL Studio version. And it’s still like this now.
But we’re working hard on a version of EDM Foundations that includes a full FL Studio version, so if you want to hear when this comes out first, make sure to jump in our mailing list.

Wrapping Up

Fl Studio Edm Tutorial Pdf

So, that’s quite a lot of information. If there’s anything that could be explained better or something that we left out, drop me a line at [email protected].