Download Resident Evil 3 Ps1 Portugues
Anyone who read last month's issue will know that Capcom's previous PlayStation conversion, Dino Crisis didn't do as well as expected. Nevertheless, they're still going ahead and releasing the third episode of its more successful zombie epic on PC just as it has the others. And, strange or not even though it uses the exact play mechanics as Dino Crisis, it's a lot, lot better. As was mentioned before, dinosaurs just aren't scary, whereas zombies certainly are. It may not quite be brown trousers at dawn time, but play with the lights out and it's as good as any Romero movie.
Expanding on the foundations of the Umbrella Corporation's T-Virus disaster, you play Jill Valentine, recently resigned member of Racoon City's special forces, and who you may recall was a controllable character from the first game. All Jill wants to do is get out of the city, which isn't going to be easy as it's been barricaded and overrun by those flesh-eating fiends. You're not alone the whole time, though -along the way, Jill meets up with mercenaries sent by Umbrella to clean up the mess (not that they do much of a job). There's even the chance to switch control to one of them halfway through.
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The game itself literally starts with a bang with Jill being thrown outside by an explosion. You're left in the middle of the city surrounded by zombies and not much time to get out of the way. It's the first, but not the only, similarity with the second game, only this time you spend a lot of your time outside. Most of the city may be reduced to blocked alleys and impassable debris, but it's certainly effective in making the game feel a lot larger. Backgrounds are brilliantly detailed, giving an extreme sense of being caught up in the middle of the desolation and disaster. Couple this with the eerie sounds of the wind and the moan of distant zombies and you've got an atmosphere that captures the game perfectly. And for once the resolution can be put up as high as 1600x1200 which gives the PC version a much crisper look than the PlayStation, although the FMV is still a bit fuzzy in comparison.
Business As Usual
Expect nothing new in terms of puzzles. You're not going to find yourself completely stumped with any of the problems in here. Weapons, also, are carried over from the other games. You start with the standard pistol which takes forever to kill anything with. The good news is that it's start. Don't bother selecting that if you like some challenge in your games, though.
Gunpowder has to be collected and mixed with a special tool to produce certain kinds of bullets. It's a little unnecessary and takes up more inventory space but there's also plenty of normal ammo lying around, too. One good addition to the game is that certain objects in the scenery, such as barrels, can be shot at causing explosions which can take out groups of enemies at the same time. Although it's obvious that you're meant to shoot these when there's more than two zombies around it still feels like quite a godsend in a tight spot.Apart from zombies you've got your usual rabid dogs, giant spiders and hideous beasts, which have a tendency to leap going to mean you waste your ammo or get you killed, so it's best to run away very fast whenever he's about. Which is fine most times, but get hit by him once and it's sometimes hard to get away again.
Choose Your Own Adventure
At certain points, usually when Nemesis appears, the action halts and you're given two options to choose from. The choice usually ranges from either hiding or fighting, although the outcome of what you pick may not be quite so obvious. Each choice won't affect the outcome of the game at all, but it at least provides some replay value.
Other new things included in the game are a 180 degree quick-turn and a dodge command. The former can come in handy quite often but the latter is quite tricky and it's not always possible to pull it off on purpose, and even if you do it's hard to get to grips with the controls afterwards. Yes, that's right, the movement controls are exactly the same as before. While not exactly impossible, there are plenty of times when a slight error in judgement causes you to unfairly get attacked. The save points are still limited to using ink ribbons on typewriters and it can be a little difficult to judge exactly how much damage you can take before you die, so it's often a case of how much you want to risk doing before you save.
The problems of backtracking and only being able to carry a limited number of things are also back. They seem to have been given a little revision to make them less annoying but having to work your way through places you've been before can still be a chore, though there's often a couple of shocks in store for the unwary. It may not be quite as scary if you've played the first two games, but it can be mildly disturbing when something completely unexpected happens.
Deja Vu
So where Capcom failed with Dino Crisis, Nemesis succeeds.If you've played Resident Evil 2 you're not really getting anything new but it's still on a parallel with it in terms of quality, Anyone who wants to see how the story continues in the saga won't be too disappointed. OK, the puzzles are simplistic, the controls are frustrating and the acting's just passable, but that classic zombie movie atmosphere makes it an enjoyable experience to play through at least once.
Platforms: | PC, PlayStation, PlayStation 3, PSP, Gamecube |
Publisher: | Capcom |
Developer: | Capcom |
Genres: | Adventure / Survival Horror |
Release Date: | June 16, 2000 |
Game Modes: | Singleplayer |
This gruesome gutbuster has its share of nauseating thrills.
Halloween is upon us and I’d thought of going into a game that better represents the season, and nothing says ‘Halloween’ better than a good old survival horror set in a zombie apocalypse. Nemesis follows the thirty-something protagonist from the first game, Jill Valentine, as she tries to deal with the hassle of living in a zombie-infested Raccoon City after the subsequent outbreak from the second game. Even though the undead hoards reign supreme, small pockets of resistance are still active in remote areas of the metropolis, and it’s up to her to survive long enough to seek their help in escaping the city.
The game looks, sounds and plays a lot like the second Resident Evil, with a same gearing towards combat in closed spaces, limited supplies and occasional puzzles here and there. The puzzles and the environments are quite large this time around, giving at least some semblance of scale as you explore the jumbled streets and alleyways of Raccoon City in the first half of the game. You’ll face an assortment of puzzles in the city, but you can solve them in any order.
Nemesis has a score to settle with Jill.
The game is also less linear, with events that unfold differently depending on your path. Special ‘quick time’ events freeze the screen when something really big happens, letting your character choose between two distinct actions. You may be searching around in a building and then find that a ferocious monster has entered downstairs – do you try to escape through a window or hide and hope it will go away? These decisions have a negligible effect on the overall plot, but are interesting enough to warrant a second playthrough. There’s also no wrong choice with quick time events, but some outcomes do fare better than others.
Half of the game will be spent in downtown Raccoon City, or what’s left of it, while a subsequent ride out of town will have you visit a dilapidated clock tower (quite reminiscent to the manor from the first game), a cemetery and an old power station, all of them crawling with the undead. But of course it’s not just the catatonic zombies that are staggering rampant – mutated sewage worms, giant spiders and genetically altered ‘Hunters’ that seem scooped straight out of Hell will all be out to kill you. Even the local wildlife have joined the ever growing armies of the undead, as vicious zombie guard dogs will bite your legs off while crows peck your eyes out!
And we cannot forget the game’s namesake villain, ‘Nemesis’, a hideous bio-engineered monstrosity that will relentlessly hunt you down throughout the game. He’s the actual centerpiece in RE3, and he makes his presence felt. Several tactics work to make your encounters with Nemesis more unnerving, chief of which is the monster’s way of showing up unexpectedly and prompting you to run and run fast. Nemesis has a bone to pick with Jill, and his deformed figure will often crash through windows and walls to reach her.
You can also choose to stand your ground and bring him down temporarily by dealing out extensive damage, but the mutant won’t stay down for long, eventually rising back to life for round two. Not being able to save anytime is a real limitation with him on your heels, and running towards the safety of a ‘save room’ offers but a false sense of fleeting security – he can’t get to you now, but you’ll have to step out that door eventually. And he’ll be waiting outside when you do. The unnerving tones that play in the background do great justice to highlight this feeling of dread, and the game’s closing fight with the monster is quite memorable.
Jill takes on pest control in this old clock tower, just one of several places she’ll visit in the game.
One final novelty involves the ammo combination tool, which lets you process scattered bottles of gunpowder into usable ammo. There are three types of powders and all of them can be combined to yield different ammo types for your weapons, which you can then process with the ammo tool to get the final product. Both the interface and gameplay are all but identical to RE2, leading to the same sort of trappings that annoyed in the last game. Probably most prominent is going around a blind corner to find that you’re immediately being munched to death by a zombie whom you couldn’t see. Camera angles are a hit and miss deal, but at least the aiming system is good enough as long as you’re not surrounded.
Overall, this isn’t a very hard game, but Capcom packaged it with an ‘Easy’ difficulty alongside the ‘Normal’ one just to be sure (I highly recommend the second option). Alongside the regular game you’ll also have the ‘Mercenaries’ play mode, a timed dash through the city with one of three heavily armed soldiers – an excellent little distraction.
Outside the frantic marathons for dear life, quick time events and the ammo combination gimmick, there’s really not a whole lot differentiating Resident Evil 3 from its prequel, which may be, in equal measure, both a good and bad thing. The graphics are mostly the same, the story is formulaic, the characters uninteresting and the controls clumsy (but otherwise tolerable). Despite all of this, you should definitely think twice before dismissing this B-movie zombie apocalypse as it offers plenty of head-popping fun.
System Requirements: Pentium 233 Mhz, 48 MB RAM, 400 MB HDD Space, Win 95/98
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